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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/CheckBox.h"
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using namespace Gwen;
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class Checkbox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(Checkbox, GUnit)
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{
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Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this);
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check->SetPos(10, 10);
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check->onChecked.Add(this, &Checkbox::OnChecked);
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check->onUnChecked.Add(this, &Checkbox::OnUnchecked);
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check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
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Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this);
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labeled->SetPos(10, 10);
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labeled->Label()->SetText("Labeled CheckBox");
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labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked);
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labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked);
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labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
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Gwen::Align::PlaceBelow(labeled, check, 10);
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}
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void OnChecked(Controls::Base* pControl)
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{
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UnitPrint(L"Checkbox Checked (using 'OnChecked' event)");
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}
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void OnUnchecked(Controls::Base* pControl)
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{
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UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)");
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}
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void OnCheckChanged(Controls::Base* pControl)
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{
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UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)");
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}
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};
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DEFINE_UNIT_TEST(Checkbox, L"Checkbox"); |