bullet3/test/GwenOpenGLTest/Checkbox.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

42 lines
1.2 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/CheckBox.h"
using namespace Gwen;
class Checkbox : public GUnit
{
public:
GWEN_CONTROL_INLINE(Checkbox, GUnit)
{
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this);
check->SetPos(10, 10);
check->onChecked.Add(this, &Checkbox::OnChecked);
check->onUnChecked.Add(this, &Checkbox::OnUnchecked);
check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this);
labeled->SetPos(10, 10);
labeled->Label()->SetText("Labeled CheckBox");
labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked);
labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked);
labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
Gwen::Align::PlaceBelow(labeled, check, 10);
}
void OnChecked(Controls::Base* pControl)
{
UnitPrint(L"Checkbox Checked (using 'OnChecked' event)");
}
void OnUnchecked(Controls::Base* pControl)
{
UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)");
}
void OnCheckChanged(Controls::Base* pControl)
{
UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)");
}
};
DEFINE_UNIT_TEST(Checkbox, L"Checkbox");