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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
26 lines
554 B
C++
26 lines
554 B
C++
#include "UnitTest.h"
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#include "Gwen/Controls/NumericUpDown.h"
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using namespace Gwen;
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class Numeric : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(Numeric, GUnit)
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{
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Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown(this);
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pCtrl->SetBounds(10, 10, 50, 20);
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pCtrl->SetValue(50);
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pCtrl->SetMax(1000);
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pCtrl->SetMin(-1000);
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// pCtrl->onPress.Add( this, &ThisClass::onButtonA );
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}
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void onButtonA(Controls::Base* pControl)
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{
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// UnitPrint( L"Button Pressed (using 'OnPress' event)" );
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}
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};
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DEFINE_UNIT_TEST(Numeric, L"Numeric"); |