mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 13:50:04 +00:00
a9996088c8
PhysX backend, allow arbitrary plane normal, a few other fixes.
1040 lines
34 KiB
C++
1040 lines
34 KiB
C++
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#include "URDF2PhysX.h"
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#include "PhysXUrdfImporter.h"
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#include "Bullet3Common/b3Logging.h"
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#include "PxArticulationReducedCoordinate.h"
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#include "PxArticulationJointReducedCoordinate.h"
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#include "PxRigidActorExt.h"
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#include "PxArticulation.h"
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#include "PxRigidBodyExt.h"
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#include "PxRigidBody.h"
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#include "LinearMath/btThreads.h"
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#include "PxRigidActorExt.h"
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#include "PxArticulationBase.h"
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#include "PxArticulationLink.h"
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#include "PxMaterial.h"
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#include "PxCooking.h"
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#include "PxScene.h"
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#include "PxRigidStatic.h"
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#include "PxRigidDynamic.h"
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#include "PxActor.h"
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#include "PxAggregate.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "PhysXUserData.h"
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#include "../../CommonInterfaces/CommonFileIOInterface.h"
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#include "../../Importers/ImportObjDemo/LoadMeshFromObj.h"
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#include "../../Importers/ImportSTLDemo/LoadMeshFromSTL.h"
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#include "../../Importers/ImportURDFDemo/UrdfParser.h"
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struct URDF2PhysXCachedData
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{
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URDF2PhysXCachedData()
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: m_currentMultiBodyLinkIndex(-1),
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m_articulation(0),
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m_rigidStatic(0),
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m_rigidDynamic(0),
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m_totalNumJoints1(0)
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{
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}
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//these arrays will be initialized in the 'InitURDF2BulletCache'
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btAlignedObjectArray<int> m_urdfLinkParentIndices;
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btAlignedObjectArray<int> m_urdfLinkIndices2BulletLinkIndices;
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btAlignedObjectArray<class physx::PxArticulationLink*> m_urdfLink2physxLink;
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btAlignedObjectArray<btTransform> m_urdfLinkLocalInertialFrames;
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int m_currentMultiBodyLinkIndex;
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physx::PxArticulationReducedCoordinate* m_articulation;
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physx::PxRigidStatic* m_rigidStatic;
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physx::PxRigidDynamic* m_rigidDynamic;
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btAlignedObjectArray<physx::PxTransform> m_linkTransWorldSpace;
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btAlignedObjectArray<int> m_urdfLinkIndex;
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btAlignedObjectArray<int> m_parentUrdfLinkIndex;
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btAlignedObjectArray<physx::PxReal> m_linkMasses;
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btAlignedObjectArray<physx::PxArticulationJointType::Enum> m_jointTypes;
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btAlignedObjectArray<physx::PxTransform> m_parentLocalPoses;
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btAlignedObjectArray<physx::PxTransform> m_childLocalPoses;
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btAlignedObjectArray<UrdfGeomTypes> m_geomTypes;
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btAlignedObjectArray<physx::PxVec3> m_geomDimensions;
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btAlignedObjectArray<physx::PxVec3> m_linkMaterials;
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btAlignedObjectArray<physx::PxTransform> m_geomLocalPoses;
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//this will be initialized in the constructor
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int m_totalNumJoints1;
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int getParentUrdfIndex(int linkIndex) const
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{
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return m_urdfLinkParentIndices[linkIndex];
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}
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int getMbIndexFromUrdfIndex(int urdfIndex) const
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{
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if (urdfIndex == -2)
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return -2;
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return m_urdfLinkIndices2BulletLinkIndices[urdfIndex];
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}
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void registerMultiBody(int urdfLinkIndex, class physx::PxArticulationLink* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const btTransform& localInertialFrame)
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{
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m_urdfLink2physxLink[urdfLinkIndex] = body;
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m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame;
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}
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class physx::PxArticulationLink* getPhysxLinkFromLink(int urdfLinkIndex)
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{
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return m_urdfLink2physxLink[urdfLinkIndex];
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}
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void registerRigidBody(int urdfLinkIndex, class physx::PxArticulationLink* body, const btTransform& worldTransform, btScalar mass, const btVector3& localInertiaDiagonal, const class btCollisionShape* compound, const btTransform& localInertialFrame)
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{
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btAssert(m_urdfLink2physxLink[urdfLinkIndex] == 0);
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m_urdfLink2physxLink[urdfLinkIndex] = body;
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m_urdfLinkLocalInertialFrames[urdfLinkIndex] = localInertialFrame;
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}
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};
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void ComputeParentIndices(const URDFImporterInterface& u2b, URDF2PhysXCachedData& cache, int urdfLinkIndex, int urdfParentIndex)
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{
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cache.m_urdfLinkParentIndices[urdfLinkIndex] = urdfParentIndex;
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cache.m_urdfLinkIndices2BulletLinkIndices[urdfLinkIndex] = cache.m_currentMultiBodyLinkIndex++;
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(urdfLinkIndex, childIndices);
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for (int i = 0; i < childIndices.size(); i++)
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{
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ComputeParentIndices(u2b, cache, childIndices[i], urdfLinkIndex);
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}
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}
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void ComputeTotalNumberOfJoints(const URDFImporterInterface& u2b, URDF2PhysXCachedData& cache, int linkIndex)
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{
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btAlignedObjectArray<int> childIndices;
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u2b.getLinkChildIndices(linkIndex, childIndices);
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cache.m_totalNumJoints1 += childIndices.size();
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for (int i = 0; i < childIndices.size(); i++)
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{
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int childIndex = childIndices[i];
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ComputeTotalNumberOfJoints(u2b, cache, childIndex);
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}
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}
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void InitURDF2BulletCache(const URDFImporterInterface& u2b, URDF2PhysXCachedData& cache, int flags)
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{
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//compute the number of links, and compute parent indices array (and possibly other cached data?)
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cache.m_totalNumJoints1 = 0;
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int rootLinkIndex = u2b.getRootLinkIndex();
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if (rootLinkIndex >= 0)
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{
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ComputeTotalNumberOfJoints(u2b, cache, rootLinkIndex);
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int numTotalLinksIncludingBase = 1 + cache.m_totalNumJoints1;
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cache.m_urdfLinkParentIndices.resize(numTotalLinksIncludingBase);
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cache.m_urdfLinkIndices2BulletLinkIndices.resize(numTotalLinksIncludingBase);
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cache.m_urdfLink2physxLink.resize(numTotalLinksIncludingBase);
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cache.m_urdfLinkLocalInertialFrames.resize(numTotalLinksIncludingBase);
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cache.m_currentMultiBodyLinkIndex = -1; //multi body base has 'link' index -1
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bool maintainLinkOrder = (flags & CUF_MAINTAIN_LINK_ORDER) != 0;
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if (maintainLinkOrder)
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{
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URDF2PhysXCachedData cache2 = cache;
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ComputeParentIndices(u2b, cache2, rootLinkIndex, -2);
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for (int j = 0; j<numTotalLinksIncludingBase; j++)
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{
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cache.m_urdfLinkParentIndices[j] = cache2.m_urdfLinkParentIndices[j];
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cache.m_urdfLinkIndices2BulletLinkIndices[j] = j - 1;
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}
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}
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else
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{
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ComputeParentIndices(u2b, cache, rootLinkIndex, -2);
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}
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}
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}
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struct ArticulationCreationInterface
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{
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physx::PxFoundation* m_foundation;
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physx::PxPhysics* m_physics;
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physx::PxCooking* m_cooking;
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physx::PxScene* m_scene;
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CommonFileIOInterface* m_fileIO;
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b3AlignedObjectArray<int> m_mb2urdfLink;
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void addLinkMapping(int urdfLinkIndex, int mbLinkIndex)
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{
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if (m_mb2urdfLink.size() < (mbLinkIndex + 1))
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{
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m_mb2urdfLink.resize((mbLinkIndex + 1), -2);
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}
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// m_urdf2mbLink[urdfLinkIndex] = mbLinkIndex;
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m_mb2urdfLink[mbLinkIndex] = urdfLinkIndex;
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}
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};
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static btVector4 colors4[4] =
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{
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btVector4(1, 0, 0, 1),
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btVector4(0, 1, 0, 1),
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btVector4(0, 1, 1, 1),
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btVector4(1, 1, 0, 1),
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};
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static btVector4 selectColor4()
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{
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static btSpinMutex sMutex;
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sMutex.lock();
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static int curColor = 0;
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btVector4 color = colors4[curColor];
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curColor++;
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curColor &= 3;
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sMutex.unlock();
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return color;
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}
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static physx::PxConvexMesh* createPhysXConvex(physx::PxU32 numVerts, const physx::PxVec3* verts, ArticulationCreationInterface& creation)
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{
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physx::PxCookingParams params = creation.m_cooking->getParams();
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// Use the new (default) PxConvexMeshCookingType::eQUICKHULL
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params.convexMeshCookingType = physx::PxConvexMeshCookingType::eQUICKHULL;
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// If the gaussMapLimit is chosen higher than the number of output vertices, no gauss map is added to the convex mesh data (here 256).
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// If the gaussMapLimit is chosen lower than the number of output vertices, a gauss map is added to the convex mesh data (here 16).
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int gaussMapLimit = 256;
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params.gaussMapLimit = gaussMapLimit;
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creation.m_cooking->setParams(params);
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// Setup the convex mesh descriptor
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physx::PxConvexMeshDesc desc;
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// We provide points only, therefore the PxConvexFlag::eCOMPUTE_CONVEX flag must be specified
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desc.points.data = verts;
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desc.points.count = numVerts;
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desc.points.stride = sizeof(physx::PxVec3);
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desc.flags = physx::PxConvexFlag::eCOMPUTE_CONVEX;
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physx::PxU32 meshSize = 0;
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// Directly insert mesh into PhysX
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physx::PxConvexMesh* convex = creation.m_cooking->createConvexMesh(desc, creation.m_physics->getPhysicsInsertionCallback());
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PX_ASSERT(convex);
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return convex;
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}
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int convertLinkPhysXShapes(const URDFImporterInterface& u2b, URDF2PhysXCachedData& cache, ArticulationCreationInterface& creation, int urdfLinkIndex, const char* pathPrefix, const btTransform& localInertiaFrame,
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physx::PxArticulationReducedCoordinate* articulation, int mbLinkIndex, physx::PxRigidActor* linkPtr)
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{
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int numShapes = 0;
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URDFLinkContactInfo contactInfo;
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u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);
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//static friction, dynamic frictoin, restitution
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cache.m_linkMaterials.push_back(physx::PxVec3(contactInfo.m_lateralFriction, contactInfo.m_lateralFriction, contactInfo.m_restitution));
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physx::PxMaterial* material = creation.m_physics->createMaterial(contactInfo.m_lateralFriction, contactInfo.m_lateralFriction, contactInfo.m_restitution);
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const UrdfLink* link = u2b.getUrdfLink(urdfLinkIndex);//.convertLinkCollisionShapes m_data->m_urdfParser.getModel().m_links.getAtIndex(linkIndex);
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btAssert(linkPtr);
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if (linkPtr)
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{
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for (int v = 0; v < link->m_collisionArray.size(); v++)
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{
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const UrdfCollision& col = link->m_collisionArray[v];
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const UrdfCollision* collision = &col;
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btTransform childTrans = col.m_linkLocalFrame;
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btTransform localTrans = localInertiaFrame.inverse()*childTrans;
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physx::PxTransform tr;
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tr.p = physx::PxVec3(localTrans.getOrigin()[0], localTrans.getOrigin()[1], localTrans.getOrigin()[2]);
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tr.q = physx::PxQuat(localTrans.getRotation()[0], localTrans.getRotation()[1], localTrans.getRotation()[2], localTrans.getRotation()[3]);
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physx::PxShape* shape = 0;
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cache.m_geomTypes.push_back(col.m_geometry.m_type);
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switch (col.m_geometry.m_type)
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{
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case URDF_GEOM_PLANE:
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{
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btVector3 planeNormal = col.m_geometry.m_planeNormal;
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btScalar planeConstant = 0; //not available?
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btVector3 planeRefAxis(1, 0, 0);
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btQuaternion diffQuat = shortestArcQuat(planeRefAxis, planeNormal);
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shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr, physx::PxPlaneGeometry(), *material);
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btTransform diffTr;
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diffTr.setIdentity();
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diffTr.setRotation(diffQuat);
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btTransform localTrans = localInertiaFrame.inverse()*childTrans*diffTr;
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physx::PxTransform tr;
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tr.p = physx::PxVec3(localTrans.getOrigin()[0], localTrans.getOrigin()[1], localTrans.getOrigin()[2]);
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tr.q = physx::PxQuat(localTrans.getRotation()[0], localTrans.getRotation()[1], localTrans.getRotation()[2], localTrans.getRotation()[3]);
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physx::PxTransform localPose = tr;
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shape->setLocalPose(localPose);
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numShapes++;
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break;
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}
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case URDF_GEOM_CAPSULE:
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{
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btScalar radius = collision->m_geometry.m_capsuleRadius;
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btScalar height = collision->m_geometry.m_capsuleHeight;
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//static PxShape* createExclusiveShape(PxRigidActor& actor, const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount,
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// PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE)
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//{
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physx::PxShapeFlags shapeFlags = physx::PxShapeFlag::eVISUALIZATION | physx::PxShapeFlag::eSCENE_QUERY_SHAPE | physx::PxShapeFlag::eSIMULATION_SHAPE;
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//shape = PxGetPhysics().createShape(physx::PxCapsuleGeometry(radius, 0.5*height), &material, 1, false, shapeFlags);
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shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr, physx::PxCapsuleGeometry(radius, 0.5*height), *material);
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btTransform childTrans = col.m_linkLocalFrame;
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btTransform x2z;
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x2z.setIdentity();
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x2z.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_HALF_PI));
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btTransform localTrans = localInertiaFrame.inverse()*childTrans*x2z;
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physx::PxTransform tr;
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tr.p = physx::PxVec3(localTrans.getOrigin()[0], localTrans.getOrigin()[1], localTrans.getOrigin()[2]);
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tr.q = physx::PxQuat(localTrans.getRotation()[0], localTrans.getRotation()[1], localTrans.getRotation()[2], localTrans.getRotation()[3]);
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shape->setLocalPose(tr);
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cache.m_geomLocalPoses.push_back(tr);
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numShapes++;
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//btCapsuleShapeZ* capsuleShape = new btCapsuleShapeZ(radius, height);
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//shape = capsuleShape;
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//shape->setMargin(gUrdfDefaultCollisionMargin);
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break;
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}
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case URDF_GEOM_CYLINDER:
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{
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btScalar cylRadius = collision->m_geometry.m_capsuleRadius;
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btScalar cylHalfLength = 0.5 * collision->m_geometry.m_capsuleHeight;
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cache.m_geomDimensions.push_back(physx::PxVec3(cylRadius, cylHalfLength,0));
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//if (m_data->m_flags & CUF_USE_IMPLICIT_CYLINDER)
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//{
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// btVector3 halfExtents(cylRadius, cylRadius, cylHalfLength);
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// btCylinderShapeZ* cylZShape = new btCylinderShapeZ(halfExtents);
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// shape = cylZShape;
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//}
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//else
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{
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btAlignedObjectArray<physx::PxVec3> vertices;
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int numSteps = 32;
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for (int i = 0; i < numSteps; i++)
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{
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physx::PxVec3 vert(cylRadius * btSin(SIMD_2_PI * (float(i) / numSteps)), cylRadius * btCos(SIMD_2_PI * (float(i) / numSteps)), cylHalfLength);
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vertices.push_back(vert);
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vert[2] = -cylHalfLength;
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vertices.push_back(vert);
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}
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physx::PxConvexMesh* convexMesh = createPhysXConvex(vertices.size(), &vertices[0], creation);
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shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr,
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physx::PxConvexMeshGeometry(convexMesh), *material);
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shape->setLocalPose(tr);
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cache.m_geomLocalPoses.push_back(tr);
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numShapes++;
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}
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break;
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}
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case URDF_GEOM_BOX:
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{
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btVector3 extents = collision->m_geometry.m_boxSize;
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shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr, physx::PxBoxGeometry(extents[0] * 0.5, extents[1] * 0.5, extents[2] * 0.5), *material);
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cache.m_geomDimensions.push_back(physx::PxVec3(extents[0]*0.5, extents[1] * 0.5, extents[2] * 0.5));
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shape->setLocalPose(tr);
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cache.m_geomLocalPoses.push_back(tr);
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numShapes++;
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break;
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}
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case URDF_GEOM_SPHERE:
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{
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btScalar radius = collision->m_geometry.m_sphereRadius;
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shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr, physx::PxSphereGeometry(radius), *material);
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cache.m_geomDimensions.push_back(physx::PxVec3(radius,0,0));
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shape->setLocalPose(tr);
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cache.m_geomLocalPoses.push_back(tr);
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numShapes++;
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break;
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}
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case URDF_GEOM_MESH:
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{
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btAlignedObjectArray<physx::PxVec3> vertices;
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GLInstanceGraphicsShape* glmesh = 0;
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switch (collision->m_geometry.m_meshFileType)
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{
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case UrdfGeometry::FILE_OBJ:
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{
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char relativeFileName[1024];
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char pathPrefix[1024];
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pathPrefix[0] = 0;
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if (creation.m_fileIO->findResourcePath(collision->m_geometry.m_meshFileName.c_str(), relativeFileName, 1024))
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{
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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}
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glmesh = LoadMeshFromObj(collision->m_geometry.m_meshFileName.c_str(), pathPrefix, creation.m_fileIO);
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break;
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}
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case UrdfGeometry::FILE_STL:
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{
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glmesh = LoadMeshFromSTL(collision->m_geometry.m_meshFileName.c_str(), creation.m_fileIO);
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break;
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}
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default:
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{
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}
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}
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if (glmesh && glmesh->m_numvertices)
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{
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for (int i = 0; i < glmesh->m_numvertices; i++)
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{
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physx::PxVec3 vert(
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glmesh->m_vertices->at(i).xyzw[0] * collision->m_geometry.m_meshScale[0],
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glmesh->m_vertices->at(i).xyzw[1] * collision->m_geometry.m_meshScale[1],
|
|
glmesh->m_vertices->at(i).xyzw[2] * collision->m_geometry.m_meshScale[2]);
|
|
vertices.push_back(vert);
|
|
}
|
|
|
|
physx::PxConvexMesh* convexMesh = createPhysXConvex(vertices.size(), &vertices[0], creation);
|
|
|
|
shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr,
|
|
physx::PxConvexMeshGeometry(convexMesh), *material);
|
|
|
|
shape->setLocalPose(tr);
|
|
cache.m_geomLocalPoses.push_back(tr);
|
|
numShapes++;
|
|
}
|
|
break;
|
|
|
|
}
|
|
default:
|
|
{
|
|
printf("unknown physx shape\n");
|
|
}
|
|
}
|
|
|
|
if (shape)
|
|
{
|
|
//see https://github.com/NVIDIAGameWorks/PhysX/issues/21
|
|
physx::PxReal contactOffset = shape->getContactOffset();
|
|
physx::PxReal restOffset = shape->getContactOffset();
|
|
|
|
//shape->setContactOffset(physx::PxReal(.03));
|
|
//shape->setRestOffset(physx::PxReal(.01)); //
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
return numShapes;
|
|
}
|
|
|
|
btTransform ConvertURDF2PhysXInternal(
|
|
const PhysXURDFImporter& u2b,
|
|
ArticulationCreationInterface& creation,
|
|
URDF2PhysXCachedData& cache, int urdfLinkIndex,
|
|
const btTransform& parentTransformInWorldSpace,
|
|
bool createActiculation, const char* pathPrefix,
|
|
int flags,
|
|
UrdfVisualShapeCache2* cachedLinkGraphicsShapesIn,
|
|
UrdfVisualShapeCache2* cachedLinkGraphicsShapesOut,
|
|
bool recursive)
|
|
{
|
|
B3_PROFILE("ConvertURDF2PhysXInternal");
|
|
//b3Printf("start converting/extracting data from URDF interface\n");
|
|
|
|
btTransform linkTransformInWorldSpace;
|
|
linkTransformInWorldSpace.setIdentity();
|
|
|
|
int mbLinkIndex = cache.getMbIndexFromUrdfIndex(urdfLinkIndex);
|
|
|
|
int urdfParentIndex = cache.getParentUrdfIndex(urdfLinkIndex);
|
|
int mbParentIndex = cache.getMbIndexFromUrdfIndex(urdfParentIndex);
|
|
|
|
|
|
|
|
//b3Printf("mb link index = %d\n",mbLinkIndex);
|
|
|
|
btTransform parentLocalInertialFrame;
|
|
parentLocalInertialFrame.setIdentity();
|
|
btScalar parentMass(1);
|
|
btVector3 parentLocalInertiaDiagonal(1, 1, 1);
|
|
|
|
if (urdfParentIndex == -2)
|
|
{
|
|
//b3Printf("root link has no parent\n");
|
|
}
|
|
else
|
|
{
|
|
//b3Printf("urdf parent index = %d\n",urdfParentIndex);
|
|
//b3Printf("mb parent index = %d\n",mbParentIndex);
|
|
//parentRigidBody = cache.getRigidBodyFromLink(urdfParentIndex);
|
|
u2b.getMassAndInertia2(urdfParentIndex, parentMass, parentLocalInertiaDiagonal, parentLocalInertialFrame, flags);
|
|
}
|
|
|
|
btScalar mass = 0;
|
|
btTransform localInertialFrame;
|
|
localInertialFrame.setIdentity();
|
|
btVector3 localInertiaDiagonal(0, 0, 0);
|
|
u2b.getMassAndInertia2(urdfLinkIndex, mass, localInertiaDiagonal, localInertialFrame, flags);
|
|
|
|
btTransform parent2joint;
|
|
parent2joint.setIdentity();
|
|
|
|
int jointType;
|
|
btVector3 jointAxisInJointSpace;
|
|
btScalar jointLowerLimit;
|
|
btScalar jointUpperLimit;
|
|
btScalar jointDamping;
|
|
btScalar jointFriction;
|
|
btScalar jointMaxForce;
|
|
btScalar jointMaxVelocity;
|
|
|
|
bool hasParentJoint = u2b.getJointInfo2(urdfLinkIndex, parent2joint, linkTransformInWorldSpace, jointAxisInJointSpace, jointType, jointLowerLimit, jointUpperLimit, jointDamping, jointFriction, jointMaxForce, jointMaxVelocity);
|
|
|
|
btTransform axis2Reference;
|
|
axis2Reference.setIdentity();
|
|
|
|
switch (jointType)
|
|
{
|
|
case URDFContinuousJoint:
|
|
case URDFPrismaticJoint:
|
|
case URDFRevoluteJoint:
|
|
{
|
|
//rotate from revolute 'axis' to standard X axis
|
|
btVector3 refAxis(1, 0, 0);
|
|
btVector3 axis = jointAxisInJointSpace;
|
|
//btQuaternion axis2ReferenceRot(btVector3(0, 1, 0), SIMD_HALF_PI);// = shortestArcQuat(refAxis, btVector3(axis[0], axis[1], axis[2]));
|
|
btQuaternion axis2ReferenceRot = shortestArcQuat(refAxis, btVector3(axis[0], axis[1], axis[2]));
|
|
axis2Reference.setRotation(axis2ReferenceRot);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
}
|
|
};
|
|
|
|
parent2joint = parent2joint*axis2Reference;
|
|
//localInertialFrame = axis2Reference.inverse()*localInertialFrame;
|
|
|
|
std::string linkName = u2b.getLinkName(urdfLinkIndex);
|
|
|
|
if (flags & CUF_USE_SDF)
|
|
{
|
|
parent2joint = parentTransformInWorldSpace.inverse() * linkTransformInWorldSpace;
|
|
}
|
|
else
|
|
{
|
|
if (flags & CUF_USE_MJCF)
|
|
{
|
|
linkTransformInWorldSpace = parentTransformInWorldSpace * linkTransformInWorldSpace;
|
|
}
|
|
else
|
|
{
|
|
linkTransformInWorldSpace = parentTransformInWorldSpace * parent2joint;
|
|
}
|
|
}
|
|
|
|
|
|
int graphicsIndex;
|
|
{
|
|
B3_PROFILE("convertLinkVisualShapes");
|
|
|
|
|
|
|
|
graphicsIndex = u2b.convertLinkVisualShapes3(urdfLinkIndex, pathPrefix, localInertialFrame, u2b.getUrdfLink(urdfLinkIndex), u2b.getUrdfModel(), -1, u2b.getBodyUniqueId(), creation.m_fileIO);
|
|
|
|
|
|
#if 0
|
|
if (cachedLinkGraphicsShapesIn && cachedLinkGraphicsShapesIn->m_cachedUrdfLinkVisualShapeIndices.size() > (mbLinkIndex + 1))
|
|
{
|
|
graphicsIndex = cachedLinkGraphicsShapesIn->m_cachedUrdfLinkVisualShapeIndices[mbLinkIndex + 1];
|
|
UrdfMaterialColor matColor = cachedLinkGraphicsShapesIn->m_cachedUrdfLinkColors[mbLinkIndex + 1];
|
|
u2b.setLinkColor2(urdfLinkIndex, matColor);
|
|
}
|
|
else
|
|
{
|
|
graphicsIndex =
|
|
if (cachedLinkGraphicsShapesOut)
|
|
{
|
|
cachedLinkGraphicsShapesOut->m_cachedUrdfLinkVisualShapeIndices.push_back(graphicsIndex);
|
|
UrdfMaterialColor matColor;
|
|
u2b.getLinkColor2(urdfLinkIndex, matColor);
|
|
cachedLinkGraphicsShapesOut->m_cachedUrdfLinkColors.push_back(matColor);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (1)
|
|
{
|
|
UrdfMaterialColor matColor;
|
|
btVector4 color2 = selectColor4();
|
|
btVector3 specular(0.5, 0.5, 0.5);
|
|
if (u2b.getLinkColor2(urdfLinkIndex, matColor))
|
|
{
|
|
color2 = matColor.m_rgbaColor;
|
|
specular = matColor.m_specularColor;
|
|
}
|
|
|
|
/*
|
|
if (visual->material.get())
|
|
{
|
|
color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
|
|
}
|
|
*/
|
|
if (mass)
|
|
{
|
|
if (!(flags & CUF_USE_URDF_INERTIA))
|
|
{
|
|
//b3Assert(0);
|
|
//compoundShape->calculateLocalInertia(mass, localInertiaDiagonal);
|
|
btAssert(localInertiaDiagonal[0] < 1e10);
|
|
btAssert(localInertiaDiagonal[1] < 1e10);
|
|
btAssert(localInertiaDiagonal[2] < 1e10);
|
|
}
|
|
URDFLinkContactInfo contactInfo;
|
|
u2b.getLinkContactInfo(urdfLinkIndex, contactInfo);
|
|
//temporary inertia scaling until we load inertia from URDF
|
|
if (contactInfo.m_flags & URDF_CONTACT_HAS_INERTIA_SCALING)
|
|
{
|
|
localInertiaDiagonal *= contactInfo.m_inertiaScaling;
|
|
}
|
|
}
|
|
|
|
|
|
btTransform inertialFrameInWorldSpace = linkTransformInWorldSpace * localInertialFrame;
|
|
bool canSleep = (flags & CUF_ENABLE_SLEEPING) != 0;
|
|
|
|
physx::PxRigidActor* linkPtr = 0;
|
|
|
|
physx::PxRigidBody* rbLinkPtr = 0;
|
|
|
|
|
|
physx::PxTransform tr;
|
|
tr.p = physx::PxVec3(linkTransformInWorldSpace.getOrigin().x(), linkTransformInWorldSpace.getOrigin().y(), linkTransformInWorldSpace.getOrigin().z());
|
|
tr.q = physx::PxQuat(linkTransformInWorldSpace.getRotation().x(), linkTransformInWorldSpace.getRotation().y(), linkTransformInWorldSpace.getRotation().z(), linkTransformInWorldSpace.getRotation().w());
|
|
bool isFixedBase = (mass == 0); //todo: figure out when base is fixed
|
|
|
|
|
|
if (!createActiculation)
|
|
{
|
|
|
|
if (isFixedBase)
|
|
{
|
|
physx::PxRigidStatic* s = creation.m_physics->createRigidStatic(tr);
|
|
if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0))
|
|
{
|
|
cache.m_rigidStatic = s;
|
|
}
|
|
linkPtr = s;
|
|
}
|
|
else
|
|
{
|
|
|
|
physx::PxRigidDynamic* d = creation.m_physics->createRigidDynamic(tr);
|
|
linkPtr = d;
|
|
if ((cache.m_rigidStatic == 0) && (cache.m_rigidDynamic == 0))
|
|
{
|
|
cache.m_rigidDynamic = d;
|
|
}
|
|
rbLinkPtr = d;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
cache.m_linkTransWorldSpace.push_back(tr);
|
|
cache.m_urdfLinkIndex.push_back(urdfLinkIndex);
|
|
cache.m_parentUrdfLinkIndex.push_back(urdfParentIndex);
|
|
cache.m_linkMasses.push_back(mass);
|
|
|
|
if (cache.m_articulation == 0)
|
|
{
|
|
|
|
|
|
|
|
cache.m_articulation = creation.m_physics->createArticulationReducedCoordinate();
|
|
|
|
if (isFixedBase)
|
|
{
|
|
cache.m_articulation->setArticulationFlags(physx::PxArticulationFlag::eFIX_BASE);
|
|
}
|
|
|
|
|
|
|
|
physx::PxArticulationLink* base = cache.m_articulation->createLink(NULL,tr);
|
|
|
|
linkPtr = base;
|
|
rbLinkPtr = base;
|
|
|
|
|
|
//physx::PxRigidActorExt::createExclusiveShape(*base, PxBoxGeometry(0.5f, 0.25f, 1.5f), *gMaterial);
|
|
physx::PxRigidBody& body = *base;
|
|
|
|
//Now create the slider and fixed joints...
|
|
|
|
//cache.m_articulation->setSolverIterationCounts(4);//todo: API?
|
|
cache.m_articulation->setSolverIterationCounts(32);//todo: API?
|
|
|
|
cache.m_jointTypes.push_back(physx::PxArticulationJointType::eUNDEFINED);
|
|
cache.m_parentLocalPoses.push_back(physx::PxTransform());
|
|
cache.m_childLocalPoses.push_back(physx::PxTransform());
|
|
|
|
// Stabilization can create artefacts on jointed objects so we just disable it
|
|
//cache.m_articulation->setStabilizationThreshold(0.0f);
|
|
//cache.m_articulation->setMaxProjectionIterations(16);
|
|
//cache.m_articulation->setSeparationTolerance(0.001f);
|
|
|
|
#if 0
|
|
int totalNumJoints = cache.m_totalNumJoints1;
|
|
cache.m_bulletMultiBody = creation.allocateMultiBody(urdfLinkIndex, totalNumJoints, mass, localInertiaDiagonal, isFixedBase, canSleep);
|
|
if (flags & CUF_GLOBAL_VELOCITIES_MB)
|
|
{
|
|
cache.m_bulletMultiBody->useGlobalVelocities(true);
|
|
}
|
|
if (flags & CUF_USE_MJCF)
|
|
{
|
|
cache.m_bulletMultiBody->setBaseWorldTransform(linkTransformInWorldSpace);
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
cache.registerMultiBody(urdfLinkIndex, base, inertialFrameInWorldSpace, mass, localInertiaDiagonal, localInertialFrame);
|
|
}
|
|
else
|
|
{
|
|
|
|
physx::PxArticulationLink* parentLink = cache.getPhysxLinkFromLink(urdfParentIndex);
|
|
|
|
physx::PxArticulationLink* childLink = cache.m_articulation->createLink(parentLink, tr);
|
|
linkPtr = childLink;
|
|
rbLinkPtr = childLink;
|
|
|
|
physx::PxArticulationJointReducedCoordinate* joint = static_cast<physx::PxArticulationJointReducedCoordinate*>(childLink->getInboundJoint());
|
|
|
|
switch (jointType)
|
|
{
|
|
case URDFFixedJoint:
|
|
{
|
|
joint->setJointType(physx::PxArticulationJointType::eFIX);
|
|
break;
|
|
}
|
|
case URDFSphericalJoint:
|
|
{
|
|
joint->setJointType(physx::PxArticulationJointType::eSPHERICAL);
|
|
joint->setMotion(physx::PxArticulationAxis::eTWIST, physx::PxArticulationMotion::eFREE);
|
|
joint->setMotion(physx::PxArticulationAxis::eSWING2, physx::PxArticulationMotion::eFREE);
|
|
joint->setMotion(physx::PxArticulationAxis::eSWING1, physx::PxArticulationMotion::eFREE);
|
|
break;
|
|
}
|
|
case URDFContinuousJoint:
|
|
case URDFRevoluteJoint:
|
|
{
|
|
joint->setJointType(physx::PxArticulationJointType::eREVOLUTE);
|
|
joint->setMotion(physx::PxArticulationAxis::eTWIST, physx::PxArticulationMotion::eFREE);
|
|
|
|
break;
|
|
}
|
|
case URDFPrismaticJoint:
|
|
{
|
|
joint->setJointType(physx::PxArticulationJointType::ePRISMATIC);
|
|
joint->setMotion(physx::PxArticulationAxis::eX, physx::PxArticulationMotion::eFREE);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
joint->setJointType(physx::PxArticulationJointType::eFIX);
|
|
btAssert(0);
|
|
}
|
|
};
|
|
|
|
cache.m_jointTypes.push_back(joint->getJointType());
|
|
btTransform offsetInA, offsetInB;
|
|
|
|
offsetInA = parentLocalInertialFrame.inverse() * parent2joint;
|
|
offsetInB = (axis2Reference.inverse()*localInertialFrame).inverse();
|
|
|
|
physx::PxTransform parentPose(physx::PxVec3(offsetInA.getOrigin()[0], offsetInA.getOrigin()[1], offsetInA.getOrigin()[2]),
|
|
physx::PxQuat(offsetInA.getRotation()[0], offsetInA.getRotation()[1], offsetInA.getRotation()[2], offsetInA.getRotation()[3]));
|
|
|
|
physx::PxTransform childPose(physx::PxVec3(offsetInB.getOrigin()[0], offsetInB.getOrigin()[1], offsetInB.getOrigin()[2]),
|
|
physx::PxQuat(offsetInB.getRotation()[0], offsetInB.getRotation()[1], offsetInB.getRotation()[2], offsetInB.getRotation()[3]));
|
|
|
|
cache.m_parentLocalPoses.push_back(parentPose);
|
|
cache.m_childLocalPoses.push_back(childPose);
|
|
|
|
joint->setParentPose(parentPose);
|
|
joint->setChildPose(childPose);
|
|
|
|
cache.registerMultiBody(urdfLinkIndex, childLink, inertialFrameInWorldSpace, mass, localInertiaDiagonal, localInertialFrame);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (linkPtr)
|
|
{
|
|
//todo: mem leaks
|
|
MyPhysXUserData* userData = new MyPhysXUserData();
|
|
userData->m_graphicsUniqueId = graphicsIndex;
|
|
userData->m_bodyUniqueId = u2b.getBodyUniqueId();
|
|
userData->m_linkIndex = mbLinkIndex;
|
|
linkPtr->userData = userData;
|
|
}
|
|
|
|
//create collision shapes
|
|
|
|
//physx::PxRigidActorExt::createExclusiveShape
|
|
convertLinkPhysXShapes(u2b, cache, creation, urdfLinkIndex, pathPrefix, localInertialFrame, cache.m_articulation, mbLinkIndex, linkPtr);
|
|
|
|
|
|
if (rbLinkPtr && mass)
|
|
{
|
|
physx::PxRigidBodyExt::updateMassAndInertia(*rbLinkPtr, mass);
|
|
}
|
|
|
|
//base->setMass(massOut);
|
|
//base->setMassSpaceInertiaTensor(diagTensor);
|
|
//base->setCMassLocalPose(PxTransform(com, orient));
|
|
|
|
|
|
//create a joint if necessary
|
|
if (hasParentJoint)
|
|
{
|
|
btTransform offsetInA, offsetInB;
|
|
offsetInA = parentLocalInertialFrame.inverse() * parent2joint;
|
|
offsetInB = localInertialFrame.inverse();
|
|
btQuaternion parentRotToThis = offsetInB.getRotation() * offsetInA.inverse().getRotation();
|
|
|
|
bool disableParentCollision = true;
|
|
|
|
if (createActiculation && cache.m_articulation)
|
|
{
|
|
#if 0
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointDamping = jointDamping;
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointFriction = jointFriction;
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointLowerLimit = jointLowerLimit;
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointUpperLimit = jointUpperLimit;
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointMaxForce = jointMaxForce;
|
|
cache.m_bulletMultiBody->getLink(mbLinkIndex).m_jointMaxVelocity = jointMaxVelocity;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
if (createActiculation)
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
}//was if 'shape/compountShape'
|
|
|
|
btAlignedObjectArray<int> urdfChildIndices;
|
|
u2b.getLinkChildIndices(urdfLinkIndex, urdfChildIndices);
|
|
|
|
int numChildren = urdfChildIndices.size();
|
|
|
|
if (recursive)
|
|
{
|
|
for (int i = 0; i < numChildren; i++)
|
|
{
|
|
int urdfChildLinkIndex = urdfChildIndices[i];
|
|
|
|
ConvertURDF2PhysXInternal(u2b, creation, cache, urdfChildLinkIndex, linkTransformInWorldSpace, createActiculation, pathPrefix, flags, cachedLinkGraphicsShapesIn, cachedLinkGraphicsShapesOut, recursive);
|
|
}
|
|
}
|
|
return linkTransformInWorldSpace;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
physx::PxBase* URDF2PhysX(physx::PxFoundation* foundation, physx::PxPhysics* physics, physx::PxCooking* cooking, physx::PxScene* scene, class PhysXURDFImporter& u2p, int flags, const char* pathPrefix, const btTransform& rootTransformInWorldSpace, struct CommonFileIOInterface* fileIO, bool createActiculation)
|
|
{
|
|
URDF2PhysXCachedData cache;
|
|
InitURDF2BulletCache(u2p, cache, flags);
|
|
int urdfLinkIndex = u2p.getRootLinkIndex();
|
|
int rootIndex = u2p.getRootLinkIndex();
|
|
B3_PROFILE("ConvertURDF2Bullet");
|
|
|
|
UrdfVisualShapeCache2 cachedLinkGraphicsShapesOut;
|
|
UrdfVisualShapeCache2 cachedLinkGraphicsShapes;
|
|
|
|
ArticulationCreationInterface creation;
|
|
creation.m_foundation = foundation;
|
|
creation.m_physics = physics;
|
|
creation.m_cooking = cooking;
|
|
creation.m_scene = scene;
|
|
creation.m_fileIO = fileIO;
|
|
|
|
|
|
|
|
bool recursive = (flags & CUF_MAINTAIN_LINK_ORDER) == 0;
|
|
|
|
if (recursive)
|
|
{
|
|
ConvertURDF2PhysXInternal(u2p, creation, cache, urdfLinkIndex, rootTransformInWorldSpace, createActiculation, pathPrefix, flags, &cachedLinkGraphicsShapes, &cachedLinkGraphicsShapesOut, recursive);
|
|
|
|
}
|
|
else
|
|
{
|
|
#if 0
|
|
btAlignedObjectArray<btTransform> parentTransforms;
|
|
if (urdfLinkIndex >= parentTransforms.size())
|
|
{
|
|
parentTransforms.resize(urdfLinkIndex + 1);
|
|
}
|
|
parentTransforms[urdfLinkIndex] = rootTransformInWorldSpace;
|
|
btAlignedObjectArray<childParentIndex> allIndices;
|
|
|
|
GetAllIndices(u2b, cache, urdfLinkIndex, -1, allIndices);
|
|
allIndices.quickSort(MyIntCompareFunc);
|
|
|
|
for (int i = 0; i < allIndices.size(); i++)
|
|
{
|
|
int urdfLinkIndex = allIndices[i].m_index;
|
|
int parentIndex = allIndices[i].m_parentIndex;
|
|
btTransform parentTr = parentIndex >= 0 ? parentTransforms[parentIndex] : rootTransformInWorldSpace;
|
|
btTransform tr = ConvertURDF2BulletInternal(u2b, creation, cache, urdfLinkIndex, parentTr, world1, createActiculation, pathPrefix, flags, cachedLinkGraphicsShapes, &cachedLinkGraphicsShapesOut, recursive);
|
|
if ((urdfLinkIndex + 1) >= parentTransforms.size())
|
|
{
|
|
parentTransforms.resize(urdfLinkIndex + 1);
|
|
}
|
|
parentTransforms[urdfLinkIndex] = tr;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
#if 0
|
|
if (cachedLinkGraphicsShapes && cachedLinkGraphicsShapesOut.m_cachedUrdfLinkVisualShapeIndices.size() > cachedLinkGraphicsShapes->m_cachedUrdfLinkVisualShapeIndices.size())
|
|
{
|
|
*cachedLinkGraphicsShapes = cachedLinkGraphicsShapesOut;
|
|
}
|
|
#endif
|
|
|
|
|
|
if (cache.m_articulation)
|
|
{
|
|
#ifdef DEBUG_ARTICULATIONS
|
|
printf("\n-----------------\n");
|
|
printf("m_linkTransWorldSpace\n");
|
|
for (int i = 0; i < cache.m_linkTransWorldSpace.size(); i++)
|
|
{
|
|
printf("PxTransform(PxVec3(%f,%f,%f), PxQuat(%f,%f,%f,%f),\n",
|
|
cache.m_linkTransWorldSpace[i].p.x, cache.m_linkTransWorldSpace[i].p.y, cache.m_linkTransWorldSpace[i].p.z,
|
|
cache.m_linkTransWorldSpace[i].q.x, cache.m_linkTransWorldSpace[i].q.y, cache.m_linkTransWorldSpace[i].q.z, cache.m_linkTransWorldSpace[i].q.w);
|
|
}
|
|
printf("m_parentLocalPoses\n");
|
|
for (int i = 0; i < cache.m_parentLocalPoses.size(); i++)
|
|
{
|
|
printf("PxTransform(PxVec3(%f,%f,%f), PxQuat(%f,%f,%f,%f),\n",
|
|
cache.m_parentLocalPoses[i].p.x, cache.m_parentLocalPoses[i].p.y, cache.m_parentLocalPoses[i].p.z,
|
|
cache.m_parentLocalPoses[i].q.x, cache.m_parentLocalPoses[i].q.y, cache.m_parentLocalPoses[i].q.z, cache.m_parentLocalPoses[i].q.w);
|
|
}
|
|
|
|
printf("m_childLocalPoses\n");
|
|
for (int i = 0; i < cache.m_childLocalPoses.size(); i++)
|
|
{
|
|
printf("PxTransform(PxVec3(%f,%f,%f), PxQuat(%f,%f,%f,%f),\n",
|
|
cache.m_childLocalPoses[i].p.x, cache.m_childLocalPoses[i].p.y, cache.m_childLocalPoses[i].p.z,
|
|
cache.m_childLocalPoses[i].q.x, cache.m_childLocalPoses[i].q.y, cache.m_childLocalPoses[i].q.z, cache.m_childLocalPoses[i].q.w);
|
|
}
|
|
|
|
printf("m_geomDimensions\n");
|
|
for (int i = 0; i < cache.m_geomDimensions.size(); i++)
|
|
{
|
|
printf("PxVec3(%f,%f,%f),\n",
|
|
cache.m_geomDimensions[i].x, cache.m_geomDimensions[i].y, cache.m_geomDimensions[i].z);
|
|
}
|
|
|
|
printf("m_geomLocalPoses\n");
|
|
for (int i = 0; i < cache.m_geomLocalPoses.size(); i++)
|
|
{
|
|
printf("PxTransform(PxVec3(%f,%f,%f), PxQuat(%f,%f,%f,%f),\n",
|
|
cache.m_geomLocalPoses[i].p.x, cache.m_geomLocalPoses[i].p.y, cache.m_geomLocalPoses[i].p.z,
|
|
cache.m_geomLocalPoses[i].q.x, cache.m_geomLocalPoses[i].q.y, cache.m_geomLocalPoses[i].q.z, cache.m_geomLocalPoses[i].q.w);
|
|
}
|
|
|
|
printf("m_linkMaterials\n");
|
|
for (int i = 0; i < cache.m_linkMaterials.size(); i++)
|
|
{
|
|
printf("PxVec3(%f,%f,%f),\n",
|
|
cache.m_linkMaterials[i].x, cache.m_linkMaterials[i].y, cache.m_linkMaterials[i].z);
|
|
}
|
|
#endif //DEBUG_ARTICULATIONS
|
|
|
|
//see also https://github.com/NVIDIAGameWorks/PhysX/issues/43
|
|
if ((flags & CUF_USE_SELF_COLLISION) == 0)
|
|
{
|
|
physx::PxU32 nbActors = cache.m_articulation->getNbLinks();; // Max number of actors expected in the aggregate
|
|
bool selfCollisions = false;
|
|
physx::PxAggregate* aggregate = physics->createAggregate(nbActors, selfCollisions);
|
|
aggregate->addArticulation(*cache.m_articulation);
|
|
scene->addAggregate(*aggregate);
|
|
}
|
|
else
|
|
{
|
|
scene->addArticulation(*cache.m_articulation);
|
|
}
|
|
|
|
return cache.m_articulation;
|
|
}
|
|
|
|
if (cache.m_rigidStatic)
|
|
{
|
|
|
|
scene->addActor(*cache.m_rigidStatic);
|
|
return cache.m_rigidStatic;
|
|
}
|
|
if (cache.m_rigidDynamic)
|
|
{
|
|
scene->addActor(*cache.m_rigidDynamic);
|
|
return cache.m_rigidDynamic;
|
|
}
|
|
return NULL;
|
|
|
|
}
|