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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
18 lines
281 B
C
18 lines
281 B
C
#ifndef _LOAD_SHADER_H
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#define _LOAD_SHADER_H
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#include "OpenGLInclude.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif //__cplusplus
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GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //_LOAD_SHADER_H
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