bullet3/examples/SharedMemory/PhysicsClientSharedMemory.h
= 5e4badc099 make PhysicsClient an interface class, and move shared memory implementation
of physics client into PhysicsClientSharedMemory class/file.
This will allow implementation of UDP and other transport protocols to a physics server.
2015-09-24 22:50:34 -07:00

49 lines
1.4 KiB
C++

#ifndef BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
#define BT_PHYSICS_CLIENT_SHARED_MEMORY_API_H
#include "PhysicsClient.h"
//#include "SharedMemoryCommands.h"
#include "LinearMath/btVector3.h"
class PhysicsClientSharedMemory : public PhysicsClient {
struct PhysicsClientSharedMemoryInternalData* m_data;
protected:
public:
PhysicsClientSharedMemory();
virtual ~PhysicsClientSharedMemory();
// return true if connection succesfull, can also check 'isConnected'
virtual bool connect();
virtual void disconnectSharedMemory();
virtual bool isConnected() const;
// return non-null if there is a status, nullptr otherwise
virtual const struct SharedMemoryStatus* processServerStatus();
virtual struct SharedMemoryCommand* getAvailableSharedMemoryCommand();
virtual bool canSubmitCommand() const;
virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
virtual int getNumJoints() const;
virtual void getJointInfo(int index, struct b3JointInfo& info) const;
virtual void setSharedMemoryKey(int key);
virtual void uploadBulletFileToSharedMemory(const char* data, int len);
virtual int getNumDebugLines() const;
virtual const float* getDebugLinesFrom() const;
virtual const float* getDebugLinesTo() const;
virtual const float* getDebugLinesColor() const;
};
#endif // BT_PHYSICS_CLIENT_API_H