bullet3/Bullet
2006-09-20 00:49:33 +00:00
..
BroadphaseCollision improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL 2006-09-20 00:49:33 +00:00
CollisionDispatch started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. 2006-09-19 02:59:30 +00:00
CollisionShapes added optional striding to ConvexHullShape 2006-09-07 22:58:29 +00:00
NarrowPhaseCollision fixed collision bug involving meshes/compounds: always keep point with deepest penetration 2006-09-04 18:54:36 +00:00
CMakeLists.txt changed version number, moved SphereSphere algorithm and decreased default number of rigidbodies from 3250 back to 250. 2006-09-19 04:58:11 +00:00
Doxyfile moved files around 2006-05-25 19:18:29 +00:00
Jamfile moved files around 2006-05-25 19:18:29 +00:00