mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
150 lines
5.4 KiB
Plaintext
150 lines
5.4 KiB
Plaintext
Bullet Continuous Collision Detection and Physics Library
|
|
Erwin Coumans
|
|
|
|
2006 Sept 16
|
|
Added Bullet 2.0 User Manual
|
|
Allow registration of custom user collision algorithms
|
|
|
|
2006 Sept 10
|
|
Started cleaning up demos
|
|
|
|
2006 Sept 4
|
|
Fixed concave collision bug (caused instability/missing collisions in meshes/compounds)
|
|
Fixed memoryleak in OptimizedBvh, added RayTestSingle to CollisionWorld
|
|
Prepared for VehicleDemo
|
|
Increased Performance (island generation for sleeping objects took too much time)
|
|
Better COLLADA 1.4.1 physics conformance in ColladaDemo
|
|
|
|
2006 August 11
|
|
Added Quake BspDemo
|
|
Improved CCD for compound and non-convex objects
|
|
|
|
2006 August 10
|
|
Added per-triangle material (friction/restitution) support for non-convex meshes. See ConcaveDemo for usage.
|
|
|
|
2006 August 9
|
|
Added CMake support (see http://cmake.org)
|
|
This can autogenerate makefiles, projectfiles cross platform (including MacOS X Xcode )
|
|
Just run cmake . in the root folder and it will autogenerate build files
|
|
|
|
2006 July 26 Erwin Coumans
|
|
Upgraded to COLLADA-DOM 1.4.1, latest SVN version
|
|
ColladaDemo can export snapshots to .dae
|
|
|
|
2006 July 24 Erwin Coumans
|
|
Added Compound CollisionShape support
|
|
(this is still low performance -> requires stackless tree-versus-tree traversal for better performance)
|
|
|
|
2006 July 15 Erwin Coumans
|
|
Added initial support for Parallel execution (collision detection, constraint solving)
|
|
See ParallelPhysicsEnvironment in Extras\PhysicsInterface\CcdPhysics
|
|
|
|
2006 July 10 Erwin Coumans
|
|
Added MacOS X support (some build issues mainly)
|
|
|
|
2006 July 5 Erwin Coumans
|
|
Improved COLLADA 1.4 physics import, both COLLADA-DOM and FCollada
|
|
|
|
2006 June 29 Erwin Coumans
|
|
Refactoring of the broadphase
|
|
Moved some optional files to Extras: Algebraic ccd and EPA, quickstep
|
|
Moved the limits on bodies/overlap to 32k and 65k
|
|
|
|
2006 June 25 Erwin Coumans
|
|
Added basic Collision Filtering, during broadphase
|
|
Allow adding meshes to the TriangleIndexVertexArray,
|
|
(input for TriangleMeshShape)
|
|
Preparation for CompoundShape
|
|
|
|
2006 June 19 Erwin Coumans
|
|
Added support for COLLADA Physics Import.
|
|
Both jam and Visual Studio can compile ColladaDemo
|
|
|
|
2006 June 18 Dirk Gregorius <dirk@dirkgregorius.de>
|
|
Started implementing Generic6DOF joint and setup basic interface
|
|
|
|
|
|
2006 June 17 Frank Richter <resqu@gmx.ch>
|
|
Bumped version in configure.ac to 1.5.6 (assuming that "1.5f" is
|
|
the next version released).
|
|
Updated files in mk/autoconf and mk/jam with copies from CS; fixes a
|
|
GLU detection issue on MinGW.
|
|
Set msvc/bullet_ico.ico as the default application icon.
|
|
Disabled exceptions for gcc builds.
|
|
Applied a patch from Michael D. Adams to fix a warning with gcc.
|
|
2006 jUNE 16 Erwin Coumans
|
|
Constraints now merge simulation islands.
|
|
|
|
2006 May 24
|
|
Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting
|
|
|
|
2006 May 19
|
|
Added restitution support
|
|
Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency)
|
|
Added a void* m_userPersistentData in ManifoldPoint.
|
|
Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData
|
|
|
|
2006 May 13
|
|
Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks!
|
|
|
|
2006 May 9
|
|
Fixed raycasting filtering
|
|
Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet
|
|
|
|
2006 April 27
|
|
Moved raycasting to CollisionWorld, to make it more generic
|
|
Added basic CCD option in the CcdCollisionDemo
|
|
Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries)
|
|
Improved Bullet/ODE sample (in Extras)
|
|
|
|
2006 April 10
|
|
Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs
|
|
Added SIMD SSE Math classes (for above SAT)
|
|
Added Mouse picking in CcdPhysicsDemo
|
|
Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance
|
|
Added Hinge constraint
|
|
Added quickprof profiling (see http://sourceforge.net/projects/quickprof )
|
|
|
|
2006 March 21 Frank Richter <resqu@gmx.ch>
|
|
Removed VC manifest files.
|
|
Removed superfluous "grpplugins" projects.
|
|
|
|
2006 March 20 Erwin Coumans
|
|
Clamped the acculumated impulse rather then intermediate impulse (within the iteration)
|
|
Use the persistent contacts for reusing the impulse
|
|
Separated friction and normal solving for better stability
|
|
Decreased the default number of iterations of the constraint solver from 10 to 4
|
|
|
|
2006 March 19 Frank Richter <resqu@gmx.ch>
|
|
Removed a couple of CSisms from the VC projects.
|
|
Fixed VC include & lib paths to go to the Addtional* options
|
|
instead the command line arguments.
|
|
Added pkgconfig support.
|
|
|
|
2006 March 14 Frank Richter <resqu@gmx.ch>
|
|
Added support for shipped GLUT on MinGW.
|
|
Fixed GLUT support on MinGW.
|
|
|
|
2006 March 13 Frank Richter <resqu@gmx.ch>
|
|
Bolted on Jam-based build system.
|
|
Generated VC project files.
|
|
Fixed GCC warnings.
|
|
Fixed Linux build issues.
|
|
|
|
2006 March 13
|
|
Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs.
|
|
|
|
2006 March 2
|
|
Minor change in license to ZLib/LibPNG
|
|
This makes it legally a bit easier to deploy on Playstation 3
|
|
Prepared for more generic constraints, added ConstraintsDemo
|
|
|
|
2006 Feb 23
|
|
Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics.
|
|
See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use.
|
|
|
|
|
|
... todo: add history
|
|
|
|
2003 Initial version (continuous collision detection)
|