mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
280 lines
8.3 KiB
C++
280 lines
8.3 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2015 Google Inc. http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "../CommonInterfaces/CommonExampleInterface.h"
|
|
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
|
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
|
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
|
|
|
#include "LinearMath/btTransform.h"
|
|
#include "LinearMath/btHashMap.h"
|
|
|
|
#include "../TinyRenderer/TinyRenderer.h"
|
|
#include "../OpenGLWindow/SimpleOpenGL3App.h"
|
|
#include <stdio.h>
|
|
#include "../ExampleBrowser/OpenGLGuiHelper.h"
|
|
|
|
class SW_And_OpenGLGuiHelper : public OpenGLGuiHelper
|
|
{
|
|
btHashMap<btHashInt, TinyRenderObjectData*> m_swRenderObjects;
|
|
btHashMap<btHashInt, int> m_swInstances;
|
|
|
|
int m_swWidth;
|
|
int m_swHeight;
|
|
TGAImage m_rgbColorBuffer;
|
|
|
|
b3AlignedObjectArray<float> m_depthBuffer;
|
|
int m_textureHandle;
|
|
unsigned char* m_image;
|
|
GLPrimitiveRenderer* m_primRenderer;
|
|
|
|
public:
|
|
SW_And_OpenGLGuiHelper(CommonGraphicsApp* glApp, bool useOpenGL2, int swWidth, int swHeight, GLPrimitiveRenderer* primRenderer)
|
|
: OpenGLGuiHelper(glApp, useOpenGL2),
|
|
m_swWidth(swWidth),
|
|
m_swHeight(swHeight),
|
|
m_rgbColorBuffer(swWidth, swHeight, TGAImage::RGB),
|
|
m_primRenderer(primRenderer)
|
|
{
|
|
m_depthBuffer.resize(swWidth * swHeight);
|
|
CommonRenderInterface* render = getRenderInterface();
|
|
m_image = new unsigned char[m_swWidth * m_swHeight * 4];
|
|
|
|
m_textureHandle = render->registerTexture(m_image, m_swWidth, m_swHeight);
|
|
}
|
|
|
|
void clearBuffers(TGAColor& clearColor)
|
|
{
|
|
for (int y = 0; y < m_swHeight; ++y)
|
|
{
|
|
for (int x = 0; x < m_swWidth; ++x)
|
|
{
|
|
m_rgbColorBuffer.set(x, y, clearColor);
|
|
m_depthBuffer[x + y * m_swWidth] = -1e30f;
|
|
}
|
|
}
|
|
}
|
|
|
|
const TGAImage& getFrameBuffer() const
|
|
{
|
|
return m_rgbColorBuffer;
|
|
}
|
|
|
|
virtual ~SW_And_OpenGLGuiHelper()
|
|
{
|
|
for (int i = 0; i < m_swRenderObjects.size(); i++)
|
|
{
|
|
TinyRenderObjectData** d = m_swRenderObjects[i];
|
|
if (d && *d)
|
|
{
|
|
delete *d;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj, const btVector3& color)
|
|
{
|
|
OpenGLGuiHelper::createCollisionObjectGraphicsObject(obj, color);
|
|
int colIndex = obj->getUserIndex();
|
|
int shapeIndex = obj->getCollisionShape()->getUserIndex();
|
|
|
|
if (colIndex >= 0 && shapeIndex >= 0)
|
|
{
|
|
m_swInstances.insert(colIndex, shapeIndex);
|
|
}
|
|
}
|
|
|
|
virtual int registerTexture(const unsigned char* texels, int width, int height)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId)
|
|
{
|
|
int shapeIndex = OpenGLGuiHelper::registerGraphicsShape(vertices, numvertices, indices, numIndices, primitiveType, textureId);
|
|
if (shapeIndex >= 0)
|
|
{
|
|
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_rgbColorBuffer, m_depthBuffer);
|
|
float rgbaColor[4] = {1, 1, 1, 1};
|
|
swObj->registerMeshShape(vertices, numvertices, indices, numIndices, rgbaColor);
|
|
//swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
|
|
m_swRenderObjects.insert(shapeIndex, swObj);
|
|
}
|
|
return shapeIndex;
|
|
}
|
|
|
|
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
|
{
|
|
int instanceId = OpenGLGuiHelper::registerGraphicsInstance(shapeIndex, position, quaternion, color, scaling);
|
|
return instanceId;
|
|
}
|
|
|
|
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
|
{
|
|
OpenGLGuiHelper::createCollisionShapeGraphicsObject(collisionShape);
|
|
}
|
|
|
|
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
|
|
{
|
|
OpenGLGuiHelper::syncPhysicsToGraphics(rbWorld);
|
|
}
|
|
|
|
virtual void render(const btDiscreteDynamicsWorld* rbWorld)
|
|
{
|
|
OpenGLGuiHelper::render(rbWorld);
|
|
|
|
//clear the color buffer
|
|
TGAColor clearColor;
|
|
clearColor.bgra[0] = 255;
|
|
clearColor.bgra[1] = 255;
|
|
clearColor.bgra[2] = 255;
|
|
clearColor.bgra[3] = 255;
|
|
|
|
clearBuffers(clearColor);
|
|
|
|
ATTRIBUTE_ALIGNED16(btScalar modelMat[16]);
|
|
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
|
ATTRIBUTE_ALIGNED16(float projMat[16]);
|
|
|
|
CommonRenderInterface* render = getRenderInterface();
|
|
|
|
render->getActiveCamera()->getCameraProjectionMatrix(projMat);
|
|
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
|
|
|
btVector3 lightDirWorld(-5, 200, -40);
|
|
switch (1) //app->getUpAxis())
|
|
{
|
|
case 1:
|
|
lightDirWorld = btVector3(-50.f, 100, 30);
|
|
break;
|
|
case 2:
|
|
lightDirWorld = btVector3(-50.f, 30, 100);
|
|
break;
|
|
default:
|
|
{
|
|
}
|
|
};
|
|
|
|
lightDirWorld.normalize();
|
|
|
|
for (int i = 0; i < rbWorld->getNumCollisionObjects(); i++)
|
|
{
|
|
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
|
int colObjIndex = colObj->getUserIndex();
|
|
int shapeIndex = colObj->getCollisionShape()->getUserIndex();
|
|
if (colObjIndex >= 0 && shapeIndex >= 0)
|
|
{
|
|
TinyRenderObjectData* renderObj = 0;
|
|
|
|
int* cptr = m_swInstances[colObjIndex];
|
|
if (cptr)
|
|
{
|
|
int c = *cptr;
|
|
TinyRenderObjectData** sptr = m_swRenderObjects[c];
|
|
if (sptr)
|
|
{
|
|
renderObj = *sptr;
|
|
//sync the object transform
|
|
const btTransform& tr = colObj->getWorldTransform();
|
|
tr.getOpenGLMatrix(modelMat);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
renderObj->m_projectionMatrix[i][j] = projMat[i + 4 * j];
|
|
renderObj->m_modelMatrix[i][j] = modelMat[i + 4 * j];
|
|
renderObj->m_viewMatrix[i][j] = viewMat[i + 4 * j];
|
|
}
|
|
}
|
|
renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
|
|
renderObj->m_lightDirWorld = lightDirWorld;
|
|
renderObj->m_lightAmbientCoeff = 0.6;
|
|
renderObj->m_lightDiffuseCoeff = 0.35;
|
|
renderObj->m_lightSpecularCoeff = 0.05;
|
|
TinyRenderer::renderObject(*renderObj);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int y = 0; y < m_swHeight; ++y)
|
|
{
|
|
unsigned char* pi = m_image + (y)*m_swWidth * 3;
|
|
for (int x = 0; x < m_swWidth; ++x)
|
|
{
|
|
const TGAColor& color = getFrameBuffer().get(x, y);
|
|
pi[0] = color.bgra[2];
|
|
pi[1] = color.bgra[1];
|
|
pi[2] = color.bgra[0];
|
|
pi += 3;
|
|
}
|
|
}
|
|
render->activateTexture(m_textureHandle);
|
|
render->updateTexture(m_textureHandle, m_image);
|
|
|
|
static int counter = 0;
|
|
counter++;
|
|
if ((counter & 7) == 0)
|
|
{
|
|
char filename[1024];
|
|
sprintf(filename, "framebuf%d.tga", counter);
|
|
getFrameBuffer().write_tga_file(filename, true);
|
|
}
|
|
float color[4] = {1, 1, 1, 1};
|
|
m_primRenderer->drawTexturedRect(0, 0, m_swWidth, m_swHeight, color, 0, 0, 1, 1, true);
|
|
}
|
|
|
|
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
|
{
|
|
OpenGLGuiHelper::autogenerateGraphicsObjects(rbWorld);
|
|
}
|
|
};
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
SimpleOpenGL3App* app = new SimpleOpenGL3App("Standalone Example (Software Renderer, TinyRenderer)", 1024, 768, true);
|
|
int textureWidth = 640;
|
|
int textureHeight = 480;
|
|
|
|
SW_And_OpenGLGuiHelper gui(app, false, textureWidth, textureHeight, app->m_primRenderer);
|
|
|
|
CommonExampleOptions options(&gui);
|
|
CommonExampleInterface* example = StandaloneExampleCreateFunc(options);
|
|
|
|
example->initPhysics();
|
|
example->resetCamera();
|
|
do
|
|
{
|
|
app->m_instancingRenderer->init();
|
|
app->m_instancingRenderer->updateCamera(app->getUpAxis());
|
|
|
|
example->stepSimulation(1. / 60.);
|
|
|
|
example->renderScene();
|
|
|
|
DrawGridData dg;
|
|
dg.upAxis = app->getUpAxis();
|
|
app->drawGrid(dg);
|
|
app->swapBuffer();
|
|
} while (!app->m_window->requestedExit());
|
|
|
|
example->exitPhysics();
|
|
delete example;
|
|
delete app;
|
|
return 0;
|
|
}
|