mirror of
https://github.com/bulletphysics/bullet3
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db008ab3c2
example: kuka = p.loadURDF("kuka_iiwa/model.urdf") p.getNumJoints(kuka) pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6) pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6) Also allow to render text using a given orientation (instead of pointing to the camera), example: pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6) Add drawTexturedTriangleMesh, for drawing 3d text. Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index. updateTexture: allow to not flip texels around up axis
34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#ifndef SIMPLE_OPENGL2_APP_H
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#define SIMPLE_OPENGL2_APP_H
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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class SimpleOpenGL2App : public CommonGraphicsApp
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{
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protected:
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struct SimpleOpenGL2AppInternalData* m_data;
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public:
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SimpleOpenGL2App(const char* title, int width, int height);
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virtual ~SimpleOpenGL2App();
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virtual void drawGrid(DrawGridData data=DrawGridData());
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virtual void setUpAxis(int axis);
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virtual int getUpAxis() const;
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY, float size, float colorRGBA[4]);
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virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA){};
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virtual void setBackgroundColor(float red, float green, float blue);
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1);
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1);
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag);
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
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};
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#endif //SIMPLE_OPENGL2_APP_H
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