bullet3/CMakeLists.txt

60 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 2.4)
PROJECT(BULLET_PHYSICS)
IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Debug")
ENDIF (NOT CMAKE_BUILD_TYPE)
IF(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
ENDIF(COMMAND cmake_policy)
# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
# This should be the case.
FIND_PACKAGE(OpenGL)
IF (OPENGL_FOUND)
MESSAGE("OPENGL FOUND")
MESSAGE(${OPENGL_LIBRARIES})
ELSE (OPENGL_FOUND)
MESSAGE("OPENGL NOT FOUND")
SET(OPENGL_gl_LIBRARY opengl32)
SET(OPENGL_glu_LIBRARY glu32)
ENDIF (OPENGL_FOUND)
# ADD_DEFINITIONS(-DBT_USE_FREEGLUT)
FIND_PACKAGE(GLU)
FIND_PACKAGE(GLUT)
IF (GLUT_FOUND)
MESSAGE("GLUT FOUND")
MESSAGE(${GLUT_glut_LIBRARY})
ELSE (GLUT_FOUND)
IF (MINGW)
MESSAGE ("GLUT NOT FOUND not found, trying to use MINGW glut32")
SET(GLUT_glut_LIBRARY glut32)
ENDIF (MINGW)
IF (MSVC)
MESSAGE ("GLUT NOT FOUND, trying to use Bullet/Glut/glut32.lib for MSVC")
SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
ENDIF (MSVC)
ENDIF (GLUT_FOUND)
IF (WIN32)
INCLUDE_DIRECTORIES(${BULLET_PHYSICS_SOURCE_DIR}/Glut)
ELSE (WIN32)
# This is the lines for linux. This should always work if everything is installed and working fine.
INCLUDE_DIRECTORIES(/usr/include /usr/local/include ${GLUT_INCLUDE_DIR})
ENDIF (WIN32)
SUBDIRS(src Demos Extras)