bullet3/examples/CommonInterfaces/CommonExampleInterface.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

97 lines
3.2 KiB
C++

#ifndef COMMON_EXAMPLE_INTERFACE_H
#define COMMON_EXAMPLE_INTERFACE_H
struct CommandProcessorCreationInterface
{
virtual ~CommandProcessorCreationInterface() {}
virtual class CommandProcessorInterface* createCommandProcessor() = 0;
virtual void deleteCommandProcessor(CommandProcessorInterface*) = 0;
};
struct CommonExampleOptions
{
struct GUIHelperInterface* m_guiHelper;
//Those are optional, some examples will use them others don't. Each example should work with them being 0.
int m_option;
const char* m_fileName;
class SharedMemoryInterface* m_sharedMem;
CommandProcessorCreationInterface* m_commandProcessorCreation;
bool m_skipGraphicsUpdate;
CommonExampleOptions(struct GUIHelperInterface* helper, int option = 0)
: m_guiHelper(helper),
m_option(option),
m_fileName(0),
m_sharedMem(0),
m_commandProcessorCreation(0),
m_skipGraphicsUpdate(false)
{
}
};
class CommonExampleInterface
{
public:
typedef class CommonExampleInterface*(CreateFunc)(CommonExampleOptions& options);
virtual ~CommonExampleInterface()
{
}
virtual void initPhysics() = 0;
virtual void exitPhysics() = 0;
virtual void updateGraphics() {}
virtual void stepSimulation(float deltaTime) = 0;
virtual void renderScene() = 0;
virtual void physicsDebugDraw(int debugFlags) = 0; //for now we reuse the flags in Bullet/src/LinearMath/btIDebugDraw.h
//reset camera is only called when switching demo. this way you can restart (initPhysics) and watch in a specific location easier
virtual void resetCamera(){};
virtual bool mouseMoveCallback(float x, float y) = 0;
virtual bool mouseButtonCallback(int button, int state, float x, float y) = 0;
virtual bool keyboardCallback(int key, int state) = 0;
virtual void vrControllerMoveCallback(int controllerId, float pos[4], float orientation[4], float analogAxis, float auxAnalogAxes[10]) {}
virtual void vrControllerButtonCallback(int controllerId, int button, int state, float pos[4], float orientation[4]) {}
virtual void vrHMDMoveCallback(int controllerId, float pos[4], float orientation[4]) {}
virtual void vrGenericTrackerMoveCallback(int controllerId, float pos[4], float orientation[4]) {}
virtual void processCommandLineArgs(int argc, char* argv[]){};
};
class ExampleEntries
{
public:
virtual ~ExampleEntries() {}
virtual void initExampleEntries() = 0;
virtual void initOpenCLExampleEntries() = 0;
virtual int getNumRegisteredExamples() = 0;
virtual CommonExampleInterface::CreateFunc* getExampleCreateFunc(int index) = 0;
virtual const char* getExampleName(int index) = 0;
virtual const char* getExampleDescription(int index) = 0;
virtual int getExampleOption(int index) = 0;
};
CommonExampleInterface* StandaloneExampleCreateFunc(CommonExampleOptions& options);
#ifdef B3_USE_STANDALONE_EXAMPLE
#define B3_STANDALONE_EXAMPLE(ExampleFunc) \
CommonExampleInterface* StandaloneExampleCreateFunc(CommonExampleOptions& options) \
{ \
return ExampleFunc(options); \
}
#else //B3_USE_STANDALONE_EXAMPLE
#define B3_STANDALONE_EXAMPLE(ExampleFunc)
#endif //B3_USE_STANDALONE_EXAMPLE
#endif //COMMON_EXAMPLE_INTERFACE_H