mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
dba239fe8d
A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
193 lines
6.7 KiB
C++
193 lines
6.7 KiB
C++
/*
|
|
Bullet Collision Detection and Physics Library http://bulletphysics.org
|
|
This file is Copyright (c) 2014 Google Inc.
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
//original author: Erwin Coumans
|
|
*/
|
|
|
|
#include "ImportColladaSetup.h"
|
|
#include <vector>
|
|
#include "../OpenGLWindow/GLInstancingRenderer.h"
|
|
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
|
|
#include "btBulletDynamicsCommon.h"
|
|
#include "../OpenGLWindow/SimpleOpenGL3App.h"
|
|
#include "LoadMeshFromCollada.h"
|
|
#include "Bullet3Common/b3FileUtils.h"
|
|
#include "../../Utils/b3ResourcePath.h"
|
|
#include "../../Utils/b3BulletDefaultFileIO.h"
|
|
#include "../CommonInterfaces/CommonRigidBodyBase.h"
|
|
|
|
class ImportColladaSetup : public CommonRigidBodyBase
|
|
{
|
|
public:
|
|
ImportColladaSetup(struct GUIHelperInterface* helper);
|
|
virtual ~ImportColladaSetup();
|
|
|
|
virtual void initPhysics();
|
|
virtual void resetCamera()
|
|
{
|
|
float dist = 16;
|
|
float pitch = -28;
|
|
float yaw = -140;
|
|
float targetPos[3] = {-4, -3, -3};
|
|
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
|
}
|
|
};
|
|
|
|
ImportColladaSetup::ImportColladaSetup(struct GUIHelperInterface* helper)
|
|
: CommonRigidBodyBase(helper)
|
|
{
|
|
}
|
|
|
|
ImportColladaSetup::~ImportColladaSetup()
|
|
{
|
|
}
|
|
|
|
static int ColladaGraphicsInstanceSortfnc(const ColladaGraphicsInstance& a, const ColladaGraphicsInstance& b)
|
|
{
|
|
if (a.m_shapeIndex < b.m_shapeIndex) return +1;
|
|
if (a.m_shapeIndex > b.m_shapeIndex) return -1;
|
|
return 0;
|
|
}
|
|
|
|
void ImportColladaSetup::initPhysics()
|
|
{
|
|
int upAxis = 1;
|
|
m_guiHelper->setUpAxis(upAxis);
|
|
this->createEmptyDynamicsWorld();
|
|
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
|
|
|
|
static int fileIndex = 0;
|
|
|
|
const char* fileNames[] = {
|
|
"duck.dae",
|
|
"seymourplane_triangulate.dae",
|
|
};
|
|
const char* fileName = fileNames[fileIndex];
|
|
int numFiles = sizeof(fileNames) / sizeof(const char*);
|
|
|
|
char relativeFileName[1024];
|
|
|
|
if (!b3ResourcePath::findResourcePath(fileName, relativeFileName, 1024,0))
|
|
return;
|
|
|
|
btVector3 shift(0, 0, 0);
|
|
btVector3 scaling(1, 1, 1);
|
|
// int index=10;
|
|
|
|
{
|
|
btAlignedObjectArray<GLInstanceGraphicsShape> visualShapes;
|
|
btAlignedObjectArray<ColladaGraphicsInstance> visualShapeInstances;
|
|
|
|
float unitMeterScaling(1);
|
|
btTransform upAxisTrans;
|
|
upAxisTrans.setIdentity();
|
|
|
|
btVector4 color(0, 0, 1,1);
|
|
|
|
#ifdef COMPARE_WITH_ASSIMP
|
|
static int useAssimp = 0;
|
|
if (useAssimp)
|
|
{
|
|
LoadMeshFromColladaAssimp(relativeFileName, visualShapes, visualShapeInstances, upAxisTrans, unitMeterScaling);
|
|
fileIndex++;
|
|
if (fileIndex >= numFiles)
|
|
{
|
|
fileIndex = 0;
|
|
}
|
|
color.setValue(1, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
LoadMeshFromCollada(relativeFileName, visualShapes, visualShapeInstances, upAxisTrans, unitMeterScaling);
|
|
}
|
|
useAssimp = 1 - useAssimp;
|
|
#else
|
|
fileIndex++;
|
|
if (fileIndex >= numFiles)
|
|
{
|
|
fileIndex = 0;
|
|
}
|
|
b3BulletDefaultFileIO fileIO;
|
|
LoadMeshFromCollada(relativeFileName, visualShapes, visualShapeInstances, upAxisTrans, unitMeterScaling, upAxis,&fileIO);
|
|
#endif // COMPARE_WITH_ASSIMP
|
|
|
|
//at the moment our graphics engine requires instances that share the same visual shape to be added right after registering the shape
|
|
//so perform a sort, just to be sure
|
|
visualShapeInstances.quickSort(ColladaGraphicsInstanceSortfnc);
|
|
|
|
for (int i = 0; i < visualShapeInstances.size(); i++)
|
|
{
|
|
ColladaGraphicsInstance* instance = &visualShapeInstances[i];
|
|
GLInstanceGraphicsShape* gfxShape = &visualShapes[instance->m_shapeIndex];
|
|
btVector3 position(0, 0, 0); // = scaling*btVector3(instance->m_pos[0],instance->m_pos[1],instance->m_pos[2]);
|
|
btQuaternion orn(0, 0, 0, 1); //instance->m_orn[0],instance->m_orn[1],instance->m_orn[2],instance->m_orn[3]);
|
|
|
|
//sort the visualShapeInstances, then iterate etc
|
|
//void LoadMeshFromCollada(const char* relativeFileName,
|
|
//btAlignedObjectArray<GLInstanceGraphicsShape>& visualShapes,
|
|
//btAlignedObjectArray<GLInstanceGraphicsInstance> visualShapeInstances);
|
|
|
|
if (gfxShape)
|
|
{
|
|
//btTransform trans;
|
|
//trans.setIdentity();
|
|
//trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
|
|
|
|
b3AlignedObjectArray<GLInstanceVertex> verts;
|
|
verts.resize(gfxShape->m_vertices->size());
|
|
|
|
for (int i = 0; i < gfxShape->m_vertices->size(); i++)
|
|
{
|
|
verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0];
|
|
verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1];
|
|
verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2];
|
|
verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0];
|
|
verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1];
|
|
verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0];
|
|
verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1];
|
|
verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2];
|
|
verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3];
|
|
}
|
|
|
|
//compensate upAxisTrans and unitMeterScaling here
|
|
btMatrix4x4 upAxisMat;
|
|
upAxisMat.setPureRotation(upAxisTrans.getRotation());
|
|
btMatrix4x4 unitMeterScalingMat;
|
|
unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling));
|
|
btMatrix4x4 worldMat = unitMeterScalingMat * upAxisMat * instance->m_worldTransform;
|
|
//btMatrix4x4 worldMat = instance->m_worldTransform;
|
|
for (int v = 0; v < verts.size(); v++)
|
|
{
|
|
btVector3 pos(verts[v].xyzw[0], verts[v].xyzw[1], verts[v].xyzw[2]);
|
|
pos = worldMat * pos;
|
|
verts[v].xyzw[0] = float(pos[0]);
|
|
verts[v].xyzw[1] = float(pos[1]);
|
|
verts[v].xyzw[2] = float(pos[2]);
|
|
}
|
|
|
|
int shapeId = m_guiHelper->getRenderInterface()->registerShape(&verts[0].xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices);
|
|
|
|
//btVector3 instanceScaling(instance->m_scaling[0],instance->m_scaling[1],instance->m_scaling[2]);
|
|
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId, position, orn, color, scaling);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class CommonExampleInterface* ImportColladaCreateFunc(struct CommonExampleOptions& options)
|
|
{
|
|
return new ImportColladaSetup(options.m_guiHelper);
|
|
}
|