.. |
Android/jni
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add preliminary Android build files for Bullet
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2016-03-27 10:21:05 -07:00 |
bin2cpp.bat
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add BspDemo.bsp data file
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2015-04-16 10:17:35 -07:00 |
bin2cpp.lua
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add BspDemo.bsp data file
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2015-04-16 10:17:35 -07:00 |
bullet_ico.ico
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add Bullet icon files
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2013-12-19 12:41:36 -08:00 |
bullet.rc
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add Bullet icon files
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2013-12-19 12:41:36 -08:00 |
findDirectX11.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
findOpenCL.lua
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don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew
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2014-01-30 06:05:34 -08:00 |
findOpenGLGlewGlut.lua
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premake: disable linking system OpenGL and X11 by default,
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2016-03-24 21:15:49 -07:00 |
lcpp.lua
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change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
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2013-08-08 12:24:09 -07:00 |
premake4_linux
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_linux64
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_osx
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update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error
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2014-05-16 16:11:59 -07:00 |
premake4_osx32
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allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
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2015-05-06 10:35:14 -07:00 |
premake4.exe
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4.lua
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patch TinyRenderer so it software-renders in an OpenGL texture, for testing
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2016-04-26 20:52:52 -07:00 |
stringify.bat
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Draft Parallel Linear BVH Broadphase.
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2014-02-18 19:23:25 -08:00 |
stringify.sh
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consolidate files into btgui/OpenGLWindow (from FontFiles/OpenGLTrueTypeFont)
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2014-09-03 09:52:31 -07:00 |
stringifyKernel.lua
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contact normal should point from B to A (to be consistent with Bullet 2.x)
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2013-08-10 12:08:15 -07:00 |
stringifyShaders.bat
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add a textured sphere8.obj test with obj loader
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2015-08-05 19:03:27 -07:00 |
vs2010_bullet2gpu.bat
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
vs2010.bat
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mix physics client/server into a single example for easier/faster development of shared memory experiment
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2015-07-15 12:57:45 -07:00 |
xcode.command
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |