bullet3/examples/SharedMemory/PhysicsClientUDP.h
erwincoumans 9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00

38 lines
944 B
C++

#ifndef PHYSICS_CLIENT_UDP_H
#define PHYSICS_CLIENT_UDP_H
#include "PhysicsDirect.h"
#include "PhysicsServerCommandProcessor.h"
class UdpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
{
struct UdpNetworkedInternalData* m_data;
public:
UdpNetworkedPhysicsProcessor(const char* hostName, int port);
virtual ~UdpNetworkedPhysicsProcessor();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected() const;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene();
virtual void physicsDebugDraw(int debugDrawFlags);
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
};
#endif //PHYSICS_CLIENT_UDP_H