bullet3/examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp

190 lines
3.1 KiB
C++

#include "GraphingTexture.h"
#include "../OpenGLWindow/OpenGLInclude.h"
#include <assert.h>
GraphingTexture::GraphingTexture()
:m_textureId(0),
m_width(0),
m_height(0)
{
}
GraphingTexture::~GraphingTexture()
{
destroy();
}
void GraphingTexture::destroy()
{
//TODO(erwincoumans) release memory etc...
m_width = 0;
m_height=0;
glDeleteTextures(1,(GLuint*)&m_textureId);
m_textureId=0;
}
bool GraphingTexture::create(int texWidth, int texHeight)
{
m_width = texWidth;
m_height = texHeight;
glActiveTexture(GL_TEXTURE0);
m_imageData.resize(texWidth*texHeight*4);
for(int y=0;y<texHeight;++y)
{
// const int t=y>>5;
GLubyte* pi=&m_imageData[y*texWidth*4];
for(int x=0;x<texWidth;++x)
{
if (x>=y)//x<2||y<2||x>253||y>253)
{
pi[0]=0;
pi[1]=0;
pi[2]=255;
pi[3]=255;
} else
{
pi[0]=255;
pi[1]=0;
pi[2]=0;
pi[3]=255;
}
pi+=4;
}
}
glGenTextures(1,(GLuint*)&m_textureId);
uploadImageData();
return true;
}
void GraphingTexture::uploadImageData()
{
glBindTexture(GL_TEXTURE_2D,m_textureId);
assert(glGetError()==GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width,m_height,0,GL_RGBA,GL_UNSIGNED_BYTE,&m_imageData[0]);
glGenerateMipmap(GL_TEXTURE_2D);
assert(glGetError()==GL_NO_ERROR);
}
#if 0
//shift the image one pixel
for(int y=0;y<texHeight;++y)
{
// const int t=y>>5;
for(int x=1;x<texWidth;++x)
{
GLubyte* org=image+(x+y*texWidth)*4;
GLubyte* dst=image+(x-1+y*texWidth)*4;
dst[0] = org[0];
dst[1] = org[1];
dst[2] = org[2];
dst[3] = org[3];
}
}
//render a new row at the right
for(int y=0;y<texHeight;++y)
{
GLubyte* pi=image+(texWidth-1+y*texWidth)*4;
pi[0]=255;
pi[1]=255;
pi[2]=255;
pi[3]=255;
if (y==texHeight*0.5)
{
pi[0]=200;
pi[1]=200;
pi[2]=200;
pi[3]=255;
}
}
{
static float timer = 0.f;
static int prevValue=0;
timer+= 0.01;
float value = 128+100*sinf(timer);
MyClamp(value,0.f,float(texHeight-1));
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 0;
org[3] = 255;
if (prevValue<value)
{
} else
{
}
}
{
static float timer = 1.4f;
timer+= 0.04;
float value = 128+150*sinf(timer);
MyClamp(value,0.f,float(texHeight-1));
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
org[0] = 0;
org[1] = 255;
org[2] = 0;
org[3] = 255;
}
{
static float timer = 1.4f;
timer+= 0.02;
float value =256+400*sinf(timer);
MyClamp(value,0.f,float(texHeight-1));
static int prevValue = 0;
GLubyte* org=image+(texWidth-1+(int)value*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 255;
org[3] = 255;
if (prevValue<value)
{
for (int i=prevValue;i<value;i++)
{
GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 255;
org[3] = 255;
}
} else
{
for (int i=value;i<prevValue;i++)
{
GLubyte* org=image+(texHeight-1+(int)i*texWidth)*4;
org[0] = 0;
org[1] = 0;
org[2] = 255;
org[3] = 255;
}
}
prevValue = value;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth,texHeight,0,GL_RGBA,GL_UNSIGNED_BYTE,image);
glGenerateMipmap(GL_TEXTURE_2D);
#endif