..
ibmsdk
Add Extras/ConvexHull to IBM CELL SDK 3.0 Makefile include path
2008-02-28 02:58:14 +00:00
CMakeLists.txt
Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
2010-01-19 22:59:49 +00:00
DebugCastResult.h
Added some comments for stepSimulation and fixed bug: uninitialized variable m_shapeDrawer(drawer) in DebugCastResult.h
2008-08-28 02:01:23 +00:00
DemoApplication.cpp
Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
2010-02-11 20:30:56 +00:00
DemoApplication.h
Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
2010-02-11 20:30:56 +00:00
GL_DialogDynamicsWorld.cpp
make Bullet compile on Visual Studio 6
2010-01-30 23:10:12 +00:00
GL_DialogDynamicsWorld.h
Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control.
2009-09-26 01:44:09 +00:00
GL_DialogWindow.cpp
remove all warnings on Mac OSX Snow Leopard
2010-01-30 22:31:56 +00:00
GL_DialogWindow.h
remove all warnings on Mac OSX Snow Leopard
2010-01-30 22:31:56 +00:00
GL_ShapeDrawer.cpp
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
2010-02-06 18:50:45 +00:00
GL_ShapeDrawer.h
compile fixes for Linux
2009-07-14 19:43:22 +00:00
GL_Simplex1to4.cpp
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
2010-02-06 18:50:45 +00:00
GL_Simplex1to4.h
Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps.
2006-12-16 05:51:30 +00:00
GLDebugDrawer.cpp
more improvements, copy testFile.bullet to target binary directory (cmake), fix some warnings
2010-01-30 21:46:50 +00:00
GLDebugDrawer.h
Added Height Field Fluid Demo to Bullet. All code stored in the Demos/HeightFieldFluidDemo directory for now.
2009-01-08 22:53:23 +00:00
GLDebugFont.cpp
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
2010-02-06 18:50:45 +00:00
GLDebugFont.h
Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control.
2009-09-26 01:44:09 +00:00
GlutDemoApplication.cpp
Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
2010-01-19 22:59:49 +00:00
GlutDemoApplication.h
compile fixes for Linux
2009-07-14 19:43:22 +00:00
GlutStuff.cpp
Don't use GLUT by default under Windows, but a Win32 App instead. All demos have to be fixed (only basic demo works now). Also on Mac OSX, we plan to use cocoa instead of Glut.
2010-01-19 22:59:49 +00:00
GlutStuff.h
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
2010-02-06 18:50:45 +00:00
Jamfile
fixed build/project files
2008-04-10 21:28:37 +00:00
Makefile.am
updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
2009-05-09 19:27:14 +00:00
RenderTexture.cpp
improved btTriangleMeshShape/btBvhTriangleMeshShape serialization
2010-01-24 16:48:14 +00:00
RenderTexture.h
fixes in debug drawer: always use rgba color with each component in range [0..1]
2010-01-19 19:38:18 +00:00
Win32AppMain.cpp
worked a bit more on the serialization, and added a preliminary SerializeDemo.
2010-01-21 00:17:18 +00:00
Win32DemoApplication.cpp
Updated INSTALL description. This info should go also in Bullet User Manual and Online.
2009-07-14 02:10:03 +00:00
Win32DemoApplication.h
Updated INSTALL description. This info should go also in Bullet User Manual and Online.
2009-07-14 02:10:03 +00:00