..
gripper
save default VR camera tuning, requires MIDI controller
2016-12-02 17:44:00 -08:00
humanoid
add humanoid/nao.urdf (BSD license)
2016-11-14 14:09:57 -08:00
husky
add pybullet getCameraImage, replacing renderImage, cleaner API:
2016-11-17 15:15:52 -08:00
jenga
jenga brick was way too heavy
2016-09-29 22:03:29 -07:00
kiva_shelf
allow obsolete OpenGL2 drawer to render with z-up axis.
2016-11-12 11:59:40 -08:00
kuka_iiwa
fix many warnings
2017-01-15 22:26:11 -08:00
kuka_lwr
update kuka urdf
2015-08-19 16:05:32 -07:00
lego
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
mjcf
Further improvements in Bullet MuJoCo MJCF import:
2017-01-15 11:22:24 -08:00
MPL
add hand.py/hand.ino used to create this VR glove, using MuJoCo Haptix MPL hand (Apache 2 license)
2017-01-20 18:13:24 -08:00
Quadrotor
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
quadruped
tweak color of quadruped robot URDF, tweak quadruped.py script to make it more compatible with VR demo
2016-12-11 09:28:36 -08:00
table
Modify table rendering.
2016-09-30 12:30:34 -07:00
table_square
Modify table rendering.
2016-09-30 12:30:34 -07:00
torus
Render multiple objects with shadow.
2016-11-27 16:53:15 -08:00
tray
add a tray, similar to those ones:
2016-11-29 17:08:47 -08:00
32006GPUAABBs.txt
add the option to load a set of AABB's from a file, see PairBench
2013-08-23 17:55:28 -07:00
64006GPUAABBs.txt
add the option to load a set of AABB's from a file, see PairBench
2013-08-23 17:55:28 -07:00
BspDemo.bsp
add BspDemo.bsp data file
2015-04-16 10:17:35 -07:00
bullet_logo.png
add basic test texture
2014-01-17 22:19:12 -08:00
checker_blue.png
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
checker_grid.jpg
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
checker_huge.gif
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
cube_gripper_left.urdf
separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
2016-09-16 00:57:00 +01:00
cube_gripper_right.urdf
separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction
2016-09-16 00:57:00 +01:00
cube_no_friction.urdf
export contact friction/damping through URDF and API
2016-09-02 16:40:56 -07:00
cube_small.sdf
Allow choosing loaded as btRigidBody with RobotSimAPI.
2016-08-16 16:57:48 -07:00
cube_small.urdf
remove that odd triangle in the origin of samurai castle (VR)
2016-09-19 07:02:43 -07:00
cube_soft.urdf
export contact friction/damping through URDF and API
2016-09-02 16:40:56 -07:00
cube.mtl
prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h
2016-07-11 00:26:40 -07:00
cube.obj
Update to ZLib license for GWEN files.
2015-10-25 11:30:34 -07:00
cube.png
add basic test texture
2014-01-17 22:19:12 -08:00
cube.urdf
prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h
2016-07-11 00:26:40 -07:00
door.urdf
[pybullet] implement addUserDebugParameter / readUserDebugParameter
2017-01-17 15:42:32 -08:00
duck_vhacd.obj
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duck_vhacd.urdf
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duck.dae
Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
2014-10-21 17:44:54 -07:00
duck.mtl
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duck.obj
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
duckCM.png
fix pybullet.c compilation for Windows
2016-09-24 11:25:05 -07:00
floor_diffuse.jpg
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
2016-04-26 20:52:52 -07:00
floor_diffuse.tga
revert floor.obj test file, load it by default in TinyRenderer/main.cpp
2016-04-26 21:01:46 -07:00
floor_nm_tangent.tga
patch TinyRenderer so it software-renders in an OpenGL texture, for testing
2016-04-26 20:52:52 -07:00
floor.mtl
fixes
2016-05-13 22:57:41 -07:00
floor.obj
revert floor.obj test file, load it by default in TinyRenderer/main.cpp
2016-04-26 21:01:46 -07:00
hello_world.lua
add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts.
2014-02-05 19:39:48 -08:00
hinge.urdf
initial implementation to send debug lines from physics server to client,
2015-08-19 22:51:16 -07:00
init_physics.lua
rename loadUrdf -> loadMultiBodyFromUrdf in lua script
2015-05-14 09:16:13 -07:00
init_urdf.lua
rename loadUrdf -> loadMultiBodyFromUrdf in lua script
2015-05-14 09:16:13 -07:00
l_finger_collision.stl
decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm)
2016-09-20 12:37:13 -07:00
l_finger_tip.stl
add Obj and STL import demo, work on URDF import
2014-08-03 13:45:05 -07:00
l_finger.stl
add Obj and STL import demo, work on URDF import
2014-08-03 13:45:05 -07:00
leoTest1.obj
added Leo wavefront file
2013-03-22 16:24:09 -07:00
multibody.bullet
fix many warnings
2017-01-15 22:26:11 -08:00
plane100.obj
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
plane100.urdf
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
plane.mtl
add husky, quadcopter and plane 100x100 meter urdf files,
2016-07-16 23:14:16 -07:00
plane.obj
Add RtMidi for midi control, use the --midi option in premake, and see
2016-11-16 16:12:59 -08:00
plane.urdf
tweak quadruped script to make a few more moves
2016-11-16 21:36:51 -08:00
pr2_gripper.urdf
decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm)
2016-09-20 12:37:13 -07:00
prismatic.urdf
add prismatic.urdf test file and revert to r2d2.urdf in import example
2015-07-15 17:51:49 -07:00
r2d2_multibody.bullet
fix in structure alignment of btMultiBodyLinkDoubleData and btMultiBodyDoubleData
2016-08-26 10:00:29 -07:00
r2d2.urdf
fix r2d2.urdf and avoid self-penetrating limbs
2016-10-19 16:21:33 -07:00
samurai_monastry.mtl
added Samurai Monastry wavefront .obj
2013-03-23 23:00:50 -07:00
samurai_monastry.obj
remove that odd triangle in the origin of samurai castle (VR)
2016-09-19 07:02:43 -07:00
samurai.urdf
remove that odd triangle in the origin of samurai castle (VR)
2016-09-19 07:02:43 -07:00
seymourplane_triangulate.dae
Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support)
2014-10-21 17:44:54 -07:00
slope.bullet
add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit)
2016-03-17 14:54:46 -07:00
sphere2_rolling_friction.urdf
Rolling friction demo for sphere and torsional friction demo for two point contact.
2016-08-30 17:50:37 -07:00
sphere2.urdf
remove that odd triangle in the origin of samurai castle (VR)
2016-09-19 07:02:43 -07:00
sphere8.mtl
update tutorial for SIGGRAPH course
2015-08-10 14:30:00 -07:00
sphere8.obj
add a textured sphere8.obj test with obj loader
2015-08-05 19:03:27 -07:00
sphere_small.urdf
Add small sphere, make teddy small too
2016-09-22 08:50:28 -07:00
spider.bullet
X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps)
2014-08-26 11:28:44 -07:00
sponza_closed.obj
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
sponza.mtl
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
teddy2_VHACD_CHs.obj
fix convex-plane for > 4 vertices
2013-04-10 00:03:02 -07:00
teddy_vhacd.urdf
Add null space task as an option for IK in VR.
2016-09-30 16:47:33 -07:00
teddy.obj
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
testFileFracture.bullet
AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet
2014-09-12 09:50:13 -07:00
textured_sphere_flat.obj
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
textured_sphere_smooth.mtl
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
textured_sphere_smooth.obj
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
textured_sphere.mtl
add a few test files for TinyRenderer software renderer
2016-05-18 17:58:44 -07:00
two_cubes.sdf
add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer)
2016-06-18 18:02:20 -07:00
unittest_data.zip
add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files)
2014-02-04 13:39:55 -08:00
uvmap.png
add a textured sphere8.obj test with obj loader
2015-08-05 19:03:27 -07:00
xacro_standalone.py
add xacro_standalone.py tool, to convert a urdf.xacro to urdf
2015-07-21 12:42:46 -07:00