mirror of
https://github.com/bulletphysics/bullet3
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8ee491abfa
set default camera position for benchmarks, fracturedemo
450 lines
12 KiB
C++
450 lines
12 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library Copyright (c) 2007 Erwin Coumans
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Motor Demo
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "MotorDemo.h"
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#include "LinearMath/btAlignedObjectArray.h"
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class btBroadphaseInterface;
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class btCollisionShape;
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class btOverlappingPairCache;
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class btCollisionDispatcher;
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class btConstraintSolver;
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struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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class MotorDemo : public CommonRigidBodyBase
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{
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float m_Time;
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float m_fCyclePeriod; // in milliseconds
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float m_fMuscleStrength;
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btAlignedObjectArray<class TestRig*> m_rigs;
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public:
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MotorDemo(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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{
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}
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void initPhysics();
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void exitPhysics();
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virtual ~MotorDemo()
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{
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}
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void spawnTestRig(const btVector3& startOffset, bool bFixed);
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// virtual void keyboardCallback(unsigned char key, int x, int y);
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void setMotorTargets(btScalar deltaTime);
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void resetCamera()
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{
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float dist = 11;
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float pitch = 52;
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float yaw = 35;
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float targetPos[3]={0,0.46,0};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.785398163397448309616
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#endif
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#ifndef M_PI_8
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#define M_PI_8 0.5 * M_PI_4
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#endif
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// /LOCAL FUNCTIONS
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#define NUM_LEGS 6
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#define BODYPART_COUNT 2 * NUM_LEGS + 1
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#define JOINT_COUNT BODYPART_COUNT - 1
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class TestRig
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{
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btDynamicsWorld* m_ownerWorld;
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btCollisionShape* m_shapes[BODYPART_COUNT];
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btRigidBody* m_bodies[BODYPART_COUNT];
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btTypedConstraint* m_joints[JOINT_COUNT];
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btRigidBody* localCreateRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
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{
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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shape->calculateLocalInertia(mass,localInertia);
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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m_ownerWorld->addRigidBody(body);
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return body;
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}
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public:
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TestRig (btDynamicsWorld* ownerWorld, const btVector3& positionOffset, bool bFixed)
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: m_ownerWorld (ownerWorld)
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{
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btVector3 vUp(0, 1, 0);
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//
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// Setup geometry
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//
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float fBodySize = 0.25f;
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float fLegLength = 0.45f;
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float fForeLegLength = 0.75f;
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m_shapes[0] = new btCapsuleShape(btScalar(fBodySize), btScalar(0.10));
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int i;
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for ( i=0; i<NUM_LEGS; i++)
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{
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m_shapes[1 + 2*i] = new btCapsuleShape(btScalar(0.10), btScalar(fLegLength));
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m_shapes[2 + 2*i] = new btCapsuleShape(btScalar(0.08), btScalar(fForeLegLength));
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}
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//
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// Setup rigid bodies
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//
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float fHeight = 0.5;
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btTransform offset; offset.setIdentity();
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offset.setOrigin(positionOffset);
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// root
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btVector3 vRoot = btVector3(btScalar(0.), btScalar(fHeight), btScalar(0.));
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btTransform transform;
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transform.setIdentity();
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transform.setOrigin(vRoot);
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if (bFixed)
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{
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m_bodies[0] = localCreateRigidBody(btScalar(0.), offset*transform, m_shapes[0]);
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} else
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{
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m_bodies[0] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[0]);
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}
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// legs
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for ( i=0; i<NUM_LEGS; i++)
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{
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float fAngle = 2 * M_PI * i / NUM_LEGS;
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float fSin = sin(fAngle);
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float fCos = cos(fAngle);
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transform.setIdentity();
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btVector3 vBoneOrigin = btVector3(btScalar(fCos*(fBodySize+0.5*fLegLength)), btScalar(fHeight), btScalar(fSin*(fBodySize+0.5*fLegLength)));
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transform.setOrigin(vBoneOrigin);
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// thigh
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btVector3 vToBone = (vBoneOrigin - vRoot).normalize();
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btVector3 vAxis = vToBone.cross(vUp);
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transform.setRotation(btQuaternion(vAxis, M_PI_2));
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m_bodies[1+2*i] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[1+2*i]);
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// shin
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transform.setIdentity();
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transform.setOrigin(btVector3(btScalar(fCos*(fBodySize+fLegLength)), btScalar(fHeight-0.5*fForeLegLength), btScalar(fSin*(fBodySize+fLegLength))));
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m_bodies[2+2*i] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[2+2*i]);
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}
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// Setup some damping on the m_bodies
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for (i = 0; i < BODYPART_COUNT; ++i)
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{
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m_bodies[i]->setDamping(0.05, 0.85);
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m_bodies[i]->setDeactivationTime(0.8);
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//m_bodies[i]->setSleepingThresholds(1.6, 2.5);
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m_bodies[i]->setSleepingThresholds(0.5f, 0.5f);
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}
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//
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// Setup the constraints
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//
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btHingeConstraint* hingeC;
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//btConeTwistConstraint* coneC;
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btTransform localA, localB, localC;
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for ( i=0; i<NUM_LEGS; i++)
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{
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float fAngle = 2 * M_PI * i / NUM_LEGS;
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float fSin = sin(fAngle);
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float fCos = cos(fAngle);
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// hip joints
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localA.setIdentity(); localB.setIdentity();
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localA.getBasis().setEulerZYX(0,-fAngle,0); localA.setOrigin(btVector3(btScalar(fCos*fBodySize), btScalar(0.), btScalar(fSin*fBodySize)));
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localB = m_bodies[1+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA;
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hingeC = new btHingeConstraint(*m_bodies[0], *m_bodies[1+2*i], localA, localB);
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hingeC->setLimit(btScalar(-0.75 * M_PI_4), btScalar(M_PI_8));
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//hingeC->setLimit(btScalar(-0.1), btScalar(0.1));
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m_joints[2*i] = hingeC;
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m_ownerWorld->addConstraint(m_joints[2*i], true);
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// knee joints
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localA.setIdentity(); localB.setIdentity(); localC.setIdentity();
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localA.getBasis().setEulerZYX(0,-fAngle,0); localA.setOrigin(btVector3(btScalar(fCos*(fBodySize+fLegLength)), btScalar(0.), btScalar(fSin*(fBodySize+fLegLength))));
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localB = m_bodies[1+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA;
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localC = m_bodies[2+2*i]->getWorldTransform().inverse() * m_bodies[0]->getWorldTransform() * localA;
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hingeC = new btHingeConstraint(*m_bodies[1+2*i], *m_bodies[2+2*i], localB, localC);
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//hingeC->setLimit(btScalar(-0.01), btScalar(0.01));
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hingeC->setLimit(btScalar(-M_PI_8), btScalar(0.2));
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m_joints[1+2*i] = hingeC;
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m_ownerWorld->addConstraint(m_joints[1+2*i], true);
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}
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}
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virtual ~TestRig ()
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{
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int i;
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// Remove all constraints
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for ( i = 0; i < JOINT_COUNT; ++i)
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{
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m_ownerWorld->removeConstraint(m_joints[i]);
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delete m_joints[i]; m_joints[i] = 0;
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}
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// Remove all bodies and shapes
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for ( i = 0; i < BODYPART_COUNT; ++i)
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{
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m_ownerWorld->removeRigidBody(m_bodies[i]);
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delete m_bodies[i]->getMotionState();
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delete m_bodies[i]; m_bodies[i] = 0;
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delete m_shapes[i]; m_shapes[i] = 0;
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}
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}
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btTypedConstraint** GetJoints() {return &m_joints[0];}
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};
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void motorPreTickCallback (btDynamicsWorld *world, btScalar timeStep)
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{
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MotorDemo* motorDemo = (MotorDemo*)world->getWorldUserInfo();
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motorDemo->setMotorTargets(timeStep);
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}
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void MotorDemo::initPhysics()
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{
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m_guiHelper->setUpAxis(1);
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// Setup the basic world
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m_Time = 0;
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m_fCyclePeriod = 2000.f; // in milliseconds
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// m_fMuscleStrength = 0.05f;
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// new SIMD solver for joints clips accumulated impulse, so the new limits for the motor
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// should be (numberOfsolverIterations * oldLimits)
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// currently solver uses 10 iterations, so:
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m_fMuscleStrength = 0.5f;
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btVector3 worldAabbMin(-10000,-10000,-10000);
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btVector3 worldAabbMax(10000,10000,10000);
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m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);
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m_solver = new btSequentialImpulseConstraintSolver;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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m_dynamicsWorld->setInternalTickCallback(motorPreTickCallback,this,true);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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// Setup a big ground box
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{
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(10.),btScalar(200.)));
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-10,0));
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createRigidBody(btScalar(0.),groundTransform,groundShape);
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}
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// Spawn one ragdoll
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btVector3 startOffset(1,0.5,0);
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spawnTestRig(startOffset, false);
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startOffset.setValue(-2,0.5,0);
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spawnTestRig(startOffset, true);
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void MotorDemo::spawnTestRig(const btVector3& startOffset, bool bFixed)
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{
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TestRig* rig = new TestRig(m_dynamicsWorld, startOffset, bFixed);
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m_rigs.push_back(rig);
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}
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void PreStep()
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{
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}
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void MotorDemo::setMotorTargets(btScalar deltaTime)
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{
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float ms = deltaTime*1000000.;
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float minFPS = 1000000.f/60.f;
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if (ms > minFPS)
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ms = minFPS;
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m_Time += ms;
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//
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// set per-frame sinusoidal position targets using angular motor (hacky?)
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//
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for (int r=0; r<m_rigs.size(); r++)
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{
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for (int i=0; i<2*NUM_LEGS; i++)
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{
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btHingeConstraint* hingeC = static_cast<btHingeConstraint*>(m_rigs[r]->GetJoints()[i]);
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btScalar fCurAngle = hingeC->getHingeAngle();
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btScalar fTargetPercent = (int(m_Time / 1000) % int(m_fCyclePeriod)) / m_fCyclePeriod;
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btScalar fTargetAngle = 0.5 * (1 + sin(2 * M_PI * fTargetPercent));
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btScalar fTargetLimitAngle = hingeC->getLowerLimit() + fTargetAngle * (hingeC->getUpperLimit() - hingeC->getLowerLimit());
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btScalar fAngleError = fTargetLimitAngle - fCurAngle;
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btScalar fDesiredAngularVel = 1000000.f * fAngleError/ms;
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hingeC->enableAngularMotor(true, fDesiredAngularVel, m_fMuscleStrength);
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}
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}
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}
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#if 0
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void MotorDemo::keyboardCallback(unsigned char key, int x, int y)
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{
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switch (key)
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{
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case '+': case '=':
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m_fCyclePeriod /= 1.1f;
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if (m_fCyclePeriod < 1.f)
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m_fCyclePeriod = 1.f;
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break;
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case '-': case '_':
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m_fCyclePeriod *= 1.1f;
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break;
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case '[':
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m_fMuscleStrength /= 1.1f;
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break;
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case ']':
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m_fMuscleStrength *= 1.1f;
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break;
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default:
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DemoApplication::keyboardCallback(key, x, y);
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}
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}
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#endif
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void MotorDemo::exitPhysics()
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{
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int i;
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for (i=0;i<m_rigs.size();i++)
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{
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TestRig* rig = m_rigs[i];
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delete rig;
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}
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject( obj );
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delete obj;
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}
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//delete collision shapes
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for (int j=0;j<m_collisionShapes.size();j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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//delete dynamics world
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delete m_dynamicsWorld;
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//delete solver
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delete m_solver;
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//delete broadphase
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delete m_broadphase;
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//delete dispatcher
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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class CommonExampleInterface* MotorControlCreateFunc(struct CommonExampleOptions& options)
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{
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return new MotorDemo(options.m_guiHelper);
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} |