bullet3/examples/SharedMemory/PhysicsServerExample.cpp
Takuya NAKAOKA 3a11fff3ad Fix slow simulation in PhysicsServerExample
Removed maxSteps to regain simulation speed
2015-10-20 14:51:40 +09:00

270 lines
5.4 KiB
C++

#include "PhysicsServerExample.h"
#include "PhysicsServer.h"
#include "SharedMemoryCommon.h"
class PhysicsServerExample : public SharedMemoryCommon
{
PhysicsServerSharedMemory m_physicsServer;
bool m_wantsShutdown;
bool m_isConnected;
btClock m_clock;
public:
PhysicsServerExample(GUIHelperInterface* helper);
virtual ~PhysicsServerExample();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
virtual void resetCamera()
{
float dist = 5;
float pitch = 50;
float yaw = 35;
float targetPos[3]={0,0,0};//-3,2.8,-2.5};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
virtual bool wantsTermination();
virtual bool isConnected();
virtual void renderScene();
virtual void exitPhysics(){}
virtual void physicsDebugDraw(int debugFlags);
btVector3 getRayTo(int x,int y);
virtual bool mouseMoveCallback(float x,float y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return false;
}
btVector3 rayTo = getRayTo(int(x), int(y));
btVector3 rayFrom;
renderer->getActiveCamera()->getCameraPosition(rayFrom);
m_physicsServer.movePickedBody(rayFrom,rayTo);
return false;
};
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return false;
}
CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
if (state==1)
{
if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
{
btVector3 camPos;
renderer->getActiveCamera()->getCameraPosition(camPos);
btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(int(x),int(y));
m_physicsServer.pickBody(rayFrom, rayTo);
}
} else
{
if (button==0)
{
m_physicsServer.removePickingConstraint();
//remove p2p
}
}
//printf("button=%d, state=%d\n",button,state);
return false;
}
virtual bool keyboardCallback(int key, int state){return false;}
virtual void setSharedMemoryKey(int key)
{
m_physicsServer.setSharedMemoryKey(key);
}
};
PhysicsServerExample::PhysicsServerExample(GUIHelperInterface* helper)
:SharedMemoryCommon(helper),
m_wantsShutdown(false),
m_isConnected(false)
{
b3Printf("Started PhysicsServer\n");
}
PhysicsServerExample::~PhysicsServerExample()
{
bool deInitializeSharedMemory = true;
m_physicsServer.disconnectSharedMemory(deInitializeSharedMemory);
m_isConnected = false;
}
bool PhysicsServerExample::isConnected()
{
return m_isConnected;
}
void PhysicsServerExample::initPhysics()
{
///for this testing we use Z-axis up
int upAxis = 2;
m_guiHelper->setUpAxis(upAxis);
#if 0
createEmptyDynamicsWorld();
//todo: create a special debug drawer that will cache the lines, so we can send the debug info over the wire
btVector3 grav(0,0,0);
grav[upAxis] = 0;//-9.8;
this->m_dynamicsWorld->setGravity(grav);
#endif
m_isConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
}
bool PhysicsServerExample::wantsTermination()
{
return m_wantsShutdown;
}
void PhysicsServerExample::stepSimulation(float deltaTime)
{
btClock rtc;
btScalar endTime = rtc.getTimeMilliseconds() + deltaTime*btScalar(800);
while (rtc.getTimeMilliseconds()<endTime)
{
m_physicsServer.processClientCommands();
}
}
void PhysicsServerExample::renderScene()
{
///debug rendering
m_physicsServer.renderScene();
}
void PhysicsServerExample::physicsDebugDraw(int debugDrawFlags)
{
///debug rendering
m_physicsServer.physicsDebugDraw(debugDrawFlags);
}
extern int gSharedMemoryKey;
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options)
{
PhysicsServerExample* example = new PhysicsServerExample(options.m_guiHelper);
if (gSharedMemoryKey>=0)
{
example->setSharedMemoryKey(gSharedMemoryKey);
}
return example;
}
btVector3 PhysicsServerExample::getRayTo(int x,int y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return btVector3(0,0,0);
}
float top = 1.f;
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float fov = btScalar(2.0) * btAtan(tanFov);
btVector3 camPos,camTarget;
renderer->getActiveCamera()->getCameraPosition(camPos);
renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos);
rayForward.normalize();
float farPlane = 10000.f;
rayForward*= farPlane;
btVector3 rightOffset;
btVector3 cameraUp=btVector3(0,0,0);
cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1;
btVector3 vertical = cameraUp;
btVector3 hor;
hor = rayForward.cross(vertical);
hor.normalize();
vertical = hor.cross(rayForward);
vertical.normalize();
float tanfov = tanf(0.5f*fov);
hor *= 2.f * farPlane * tanfov;
vertical *= 2.f * farPlane * tanfov;
btScalar aspect;
float width = float(renderer->getScreenWidth());
float height = float (renderer->getScreenHeight());
aspect = width / height;
hor*=aspect;
btVector3 rayToCenter = rayFrom + rayForward;
btVector3 dHor = hor * 1.f/width;
btVector3 dVert = vertical * 1.f/height;
btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
rayTo += btScalar(x) * dHor;
rayTo -= btScalar(y) * dVert;
return rayTo;
}