mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
188 lines
4.5 KiB
C++
188 lines
4.5 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
|
|
///
|
|
/// Convex Hull Distance Demo shows distance calculation between two convex hulls of points.
|
|
/// GJK with the VoronoiSimplexSolver is used.
|
|
///
|
|
|
|
#include "GL_Simplex1to4.h"
|
|
#include "SimdQuaternion.h"
|
|
#include "SimdTransform.h"
|
|
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
|
#include "CollisionShapes/ConvexHullShape.h"
|
|
|
|
#include "NarrowPhaseCollision/GjkPairDetector.h"
|
|
#include "NarrowPhaseCollision/PointCollector.h"
|
|
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
|
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
|
|
|
|
#include "GL_ShapeDrawer.h"
|
|
#ifdef WIN32 //needed for glut.h
|
|
#include <windows.h>
|
|
#endif
|
|
#include <GL/glut.h>
|
|
#include "GlutStuff.h"
|
|
|
|
|
|
float yaw=0.f,pitch=0.f,roll=0.f;
|
|
const int maxNumObjects = 4;
|
|
const int numObjects = 2;
|
|
|
|
GL_Simplex1to4 simplex;
|
|
|
|
PolyhedralConvexShape* shapePtr[maxNumObjects];
|
|
|
|
SimdTransform tr[numObjects];
|
|
int screenWidth = 640.f;
|
|
int screenHeight = 480.f;
|
|
|
|
|
|
int main(int argc,char** argv)
|
|
{
|
|
clientResetScene();
|
|
|
|
SimdMatrix3x3 basisA;
|
|
basisA.setIdentity();
|
|
|
|
SimdMatrix3x3 basisB;
|
|
basisB.setIdentity();
|
|
|
|
tr[0].setBasis(basisA);
|
|
tr[1].setBasis(basisB);
|
|
|
|
SimdPoint3 points0[3]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1)};
|
|
SimdPoint3 points1[5]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1),SimdPoint3(0,0,-1),SimdPoint3(-1,-1,0)};
|
|
|
|
ConvexHullShape hullA(points0,3);
|
|
ConvexHullShape hullB(points1,5);
|
|
|
|
shapePtr[0] = &hullA;
|
|
shapePtr[1] = &hullB;
|
|
|
|
|
|
SimdTransform tr;
|
|
tr.setIdentity();
|
|
|
|
|
|
return glutmain(argc, argv,screenWidth,screenHeight,"Convex Hull Distance Demo");
|
|
}
|
|
|
|
//to be implemented by the demo
|
|
|
|
void clientMoveAndDisplay()
|
|
{
|
|
|
|
clientDisplay();
|
|
}
|
|
|
|
|
|
static VoronoiSimplexSolver sGjkSimplexSolver;
|
|
SimplexSolverInterface& gGjkSimplexSolver = sGjkSimplexSolver;
|
|
|
|
|
|
|
|
void clientDisplay(void) {
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
//GL_ShapeDrawer::DrawCoordSystem();
|
|
|
|
float m[16];
|
|
int i;
|
|
|
|
GjkPairDetector convexConvex(shapePtr[0],shapePtr[1],&sGjkSimplexSolver,0);
|
|
|
|
SimdVector3 seperatingAxis(0.00000000f,0.059727669f,0.29259586f);
|
|
convexConvex.SetCachedSeperatingAxis(seperatingAxis);
|
|
|
|
PointCollector gjkOutput;
|
|
GjkPairDetector::ClosestPointInput input;
|
|
input.m_transformA = tr[0];
|
|
input.m_transformB = tr[1];
|
|
|
|
convexConvex.GetClosestPoints(input ,gjkOutput,0);
|
|
|
|
if (gjkOutput.m_hasResult)
|
|
{
|
|
SimdVector3 endPt = gjkOutput.m_pointInWorld +
|
|
gjkOutput.m_normalOnBInWorld*gjkOutput.m_distance;
|
|
|
|
glBegin(GL_LINES);
|
|
glColor3f(1, 0, 0);
|
|
glVertex3d(gjkOutput.m_pointInWorld.x(), gjkOutput.m_pointInWorld.y(),gjkOutput.m_pointInWorld.z());
|
|
glVertex3d(endPt.x(),endPt.y(),endPt.z());
|
|
glEnd();
|
|
|
|
}
|
|
|
|
for (i=0;i<numObjects;i++)
|
|
{
|
|
|
|
tr[i].getOpenGLMatrix( m );
|
|
|
|
GL_ShapeDrawer::DrawOpenGL(m,shapePtr[i],SimdVector3(1,1,1),getDebugMode());
|
|
|
|
|
|
}
|
|
|
|
simplex.SetSimplexSolver(&sGjkSimplexSolver);
|
|
SimdPoint3 ybuf[4],pbuf[4],qbuf[4];
|
|
int numpoints = sGjkSimplexSolver.getSimplex(pbuf,qbuf,ybuf);
|
|
simplex.Reset();
|
|
|
|
for (i=0;i<numpoints;i++)
|
|
simplex.AddVertex(ybuf[i]);
|
|
|
|
SimdTransform ident;
|
|
ident.setIdentity();
|
|
ident.getOpenGLMatrix(m);
|
|
GL_ShapeDrawer::DrawOpenGL(m,&simplex,SimdVector3(1,1,1),getDebugMode());
|
|
|
|
|
|
SimdQuaternion orn;
|
|
orn.setEuler(yaw,pitch,roll);
|
|
tr[0].setRotation(orn);
|
|
tr[1].setRotation(orn);
|
|
|
|
pitch += 0.005f;
|
|
yaw += 0.01f;
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
void clientResetScene()
|
|
{
|
|
tr[0].setOrigin(SimdVector3(0.0f,3.f,7.f));
|
|
tr[1].setOrigin(SimdVector3(0.0f,9.f,2.f));
|
|
}
|
|
|
|
void clientKeyboard(unsigned char key, int x, int y)
|
|
{
|
|
defaultKeyboard(key, x, y);
|
|
}
|
|
|
|
|
|
void clientMouseFunc(int button, int state, int x, int y)
|
|
{
|
|
|
|
}
|
|
|
|
void clientMotionFunc(int x,int y)
|
|
{
|
|
} |