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https://github.com/bulletphysics/bullet3
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43 lines
2.3 KiB
C
43 lines
2.3 KiB
C
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#ifndef IN_PROCESS_PHYSICS_C_API_H
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#define IN_PROCESS_PHYSICS_C_API_H
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#include "PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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///think more about naming. The b3ConnectPhysicsLoopback
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnect(int argc, char* argv[]);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThread(int argc, char* argv[]);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectSharedMemory(int argc, char* argv[]);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThreadSharedMemory(int argc, char* argv[]);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessGraphicsServerAndConnectSharedMemory(int port);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessGraphicsServerAndConnectMainThreadSharedMemory(int port);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr);
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//create a shared memory physics server, with a DummyGUIHelper (no graphics)
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr);
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//create a shared memory physics server, with a DummyGUIHelper (no graphics) and allow to set shared memory key
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey);
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//create a shared memory physics server, with a RemoteGUIHelper (connect to remote graphics server) and allow to set shared memory key
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect4(void* guiHelperPtr, int sharedMemoryKey);
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B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnectTCP(const char* hostName, int port);
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///ignore the following APIs, they are for internal use for example browser
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void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle);
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void b3InProcessDebugDrawInternal(b3PhysicsClientHandle clientHandle, int debugDrawMode);
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int b3InProcessMouseMoveCallback(b3PhysicsClientHandle clientHandle, float x, float y);
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int b3InProcessMouseButtonCallback(b3PhysicsClientHandle clientHandle, int button, int state, float x, float y);
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#ifdef __cplusplus
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}
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#endif
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#endif //IN_PROCESS_PHYSICS_C_API_H
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