bullet3/build3
erwin coumans 670576ec72 remove #include <stdbool.h> it breaks MSVC 2010
enable gtest by default when using premake, added flag without-gtest
use gtest ASSERT_EQ( expected_value, actual_value) instead of the reverse,
this fixes issue 205 (https://github.com/bulletphysics/bullet3/issues/205)
2014-08-12 12:18:32 -07:00
..
bin2cpp.bat move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
bin2cpp.lua move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
bullet_ico.ico add Bullet icon files 2013-12-19 12:41:36 -08:00
bullet.rc add Bullet icon files 2013-12-19 12:41:36 -08:00
findDirectX11.lua move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
findOpenCL.lua don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew 2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua fix Linux build 2014-07-03 22:41:07 -07:00
lcpp.lua change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines 2013-08-08 12:24:09 -07:00
premake4_linux move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_linux64 move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_osx update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error 2014-05-16 16:11:59 -07:00
premake4.exe move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4.lua remove #include <stdbool.h> it breaks MSVC 2010 2014-08-12 12:18:32 -07:00
stringify_linux.sh Draft Parallel Linear BVH Broadphase. 2014-02-18 19:23:25 -08:00
stringify_osx.sh move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
stringify.bat Draft Parallel Linear BVH Broadphase. 2014-02-18 19:23:25 -08:00
stringifyKernel.lua contact normal should point from B to A (to be consistent with Bullet 2.x) 2013-08-10 12:08:15 -07:00
stringifyShaders.bat add drawPoint/drawLine (both slow) and drawPoints (faster) to GLInstancingRenderer, with GLSL shaders 2013-09-06 12:05:56 -07:00
vs2010_bullet2gpu.bat move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
vs2010.bat move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
xcode.command move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00