mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
25 lines
1.1 KiB
C
25 lines
1.1 KiB
C
#ifndef __OUR_GL_H__
|
|
#define __OUR_GL_H__
|
|
#include "tgaimage.h"
|
|
#include "geometry.h"
|
|
|
|
Matrix viewport(int x, int y, int w, int h);
|
|
Matrix projection(float coeff = 0.f); // coeff = -1/c
|
|
Matrix lookat(Vec3f eye, Vec3f center, Vec3f up);
|
|
|
|
struct IShader
|
|
{
|
|
float m_nearPlane;
|
|
float m_farPlane;
|
|
virtual ~IShader();
|
|
virtual Vec4f vertex(int iface, int nthvert) = 0;
|
|
virtual bool fragment(Vec3f bar, TGAColor &color) = 0;
|
|
};
|
|
|
|
void triangle(mat<4, 3, float> &pts, IShader &shader, TGAImage &image, float *zbuffer, const Matrix &viewPortMatrix);
|
|
void triangle(mat<4, 3, float> &pts, IShader &shader, TGAImage &image, float *zbuffer, int *segmentationMaskBuffer, const Matrix &viewPortMatrix, int objectIndex);
|
|
void triangleClipped(mat<4, 3, float> &clippedPts, mat<4, 3, float> &pts, IShader &shader, TGAImage &image, float *zbuffer, const Matrix &viewPortMatrix);
|
|
void triangleClipped(mat<4, 3, float> &clippedPts, mat<4, 3, float> &pts, IShader &shader, TGAImage &image, float *zbuffer, int *segmentationMaskBuffer, const Matrix &viewPortMatrix, int objectIndex);
|
|
|
|
#endif //__OUR_GL_H__
|