mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
205 lines
5.0 KiB
C++
205 lines
5.0 KiB
C++
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#include "model.h"
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#include <string.h> // memcpy
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#include <cmath>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include "Bullet3Common/b3Logging.h"
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Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
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{
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std::ifstream in;
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in.open(filename, std::ifstream::in);
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if (in.fail()) return;
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std::string line;
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while (!in.eof())
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{
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std::getline(in, line);
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std::istringstream iss(line.c_str());
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char trash;
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if (!line.compare(0, 2, "v "))
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{
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iss >> trash;
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Vec3f v;
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for (int i = 0; i < 3; i++) iss >> v[i];
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verts_.push_back(v);
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}
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else if (!line.compare(0, 3, "vn "))
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{
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iss >> trash >> trash;
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Vec3f n;
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for (int i = 0; i < 3; i++) iss >> n[i];
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norms_.push_back(n);
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}
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else if (!line.compare(0, 3, "vt "))
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{
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iss >> trash >> trash;
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Vec2f uv;
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for (int i = 0; i < 2; i++) iss >> uv[i];
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uv_.push_back(uv);
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}
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else if (!line.compare(0, 2, "f "))
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{
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std::vector<Vec3i> f;
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Vec3i tmp;
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iss >> trash;
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while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2])
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{
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for (int i = 0; i < 3; i++) tmp[i]--; // in wavefront obj all indices start at 1, not zero
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f.push_back(tmp);
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}
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faces_.push_back(f);
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}
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}
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std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
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load_texture(filename, "_diffuse.tga", diffusemap_);
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load_texture(filename, "_nm_tangent.tga", normalmap_);
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load_texture(filename, "_spec.tga", specularmap_);
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}
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Model::Model() : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
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{
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}
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void Model::setDiffuseTextureFromData(unsigned char *textureImage, int textureWidth, int textureHeight)
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{
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{
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B3_PROFILE("new TGAImage");
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diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
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}
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TGAColor color;
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color.bgra[3] = 255;
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color.bytespp = 3;
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{
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B3_PROFILE("copy texels");
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memcpy(diffusemap_.buffer(), textureImage, textureHeight * textureWidth * 3);
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}
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{
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B3_PROFILE("flip_vertically");
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diffusemap_.flip_vertically();
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}
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}
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void Model::loadDiffuseTexture(const char *relativeFileName)
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{
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diffusemap_.read_tga_file(relativeFileName);
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}
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void Model::reserveMemory(int numVertices, int numIndices)
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{
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verts_.reserve(numVertices);
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norms_.reserve(numVertices);
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uv_.reserve(numVertices);
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faces_.reserve(numIndices);
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}
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void Model::addVertex(float x, float y, float z, float normalX, float normalY, float normalZ, float u, float v)
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{
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verts_.push_back(Vec3f(x, y, z));
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norms_.push_back(Vec3f(normalX, normalY, normalZ));
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uv_.push_back(Vec2f(u, v));
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}
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void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
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int vertexposIndex1, int normalIndex1, int uvIndex1,
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int vertexposIndex2, int normalIndex2, int uvIndex2)
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{
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std::vector<Vec3i> f;
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f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
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f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
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f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
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faces_.push_back(f);
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}
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Model::~Model() {}
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int Model::nverts()
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{
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return (int)verts_.size();
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}
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int Model::nfaces()
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{
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return (int)faces_.size();
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}
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std::vector<int> Model::face(int idx)
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{
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std::vector<int> face;
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face.reserve((int)faces_[idx].size());
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for (int i = 0; i < (int)faces_[idx].size(); i++)
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face.push_back(faces_[idx][i][0]);
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return face;
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}
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Vec3f Model::vert(int i)
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{
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return verts_[i];
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}
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Vec3f Model::vert(int iface, int nthvert)
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{
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return verts_[faces_[iface][nthvert][0]];
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}
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void Model::load_texture(std::string filename, const char *suffix, TGAImage &img)
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{
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std::string texfile(filename);
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size_t dot = texfile.find_last_of(".");
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if (dot != std::string::npos)
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{
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texfile = texfile.substr(0, dot) + std::string(suffix);
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std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
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img.flip_vertically();
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}
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}
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TGAColor Model::diffuse(Vec2f uvf)
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{
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if (diffusemap_.get_width() && diffusemap_.get_height())
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{
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double val;
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// bool repeat = true;
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// if (repeat)
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{
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uvf[0] = std::modf(uvf[0], &val);
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uvf[1] = std::modf(uvf[1], &val);
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}
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Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
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return diffusemap_.get(uv[0], uv[1]);
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}
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return TGAColor(255, 255, 255, 255);
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}
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Vec3f Model::normal(Vec2f uvf)
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{
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Vec2i uv(uvf[0] * normalmap_.get_width(), uvf[1] * normalmap_.get_height());
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TGAColor c = normalmap_.get(uv[0], uv[1]);
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Vec3f res;
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for (int i = 0; i < 3; i++)
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res[2 - i] = (float)c[i] / 255.f * 2.f - 1.f;
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return res;
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}
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Vec2f Model::uv(int iface, int nthvert)
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{
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return uv_[faces_[iface][nthvert][1]];
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}
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float Model::specular(Vec2f uvf)
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{
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if (specularmap_.get_width() && specularmap_.get_height())
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{
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Vec2i uv(uvf[0] * specularmap_.get_width(), uvf[1] * specularmap_.get_height());
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return specularmap_.get(uv[0], uv[1])[0] / 1.f;
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}
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return 2.0;
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}
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Vec3f Model::normal(int iface, int nthvert)
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{
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int idx = faces_[iface][nthvert][2];
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return norms_[idx].normalize();
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}
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