bullet3/examples/SharedMemory/PhysicsCommandProcessorInterface.h
erwincoumans 9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00

28 lines
811 B
C++

#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
#define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
class PhysicsCommandProcessorInterface
{
public:
virtual ~PhysicsCommandProcessorInterface() {}
virtual bool connect()=0;
virtual void disconnect() = 0;
virtual bool isConnected() const = 0;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
virtual void renderScene() = 0;
virtual void physicsDebugDraw(int debugDrawFlags) = 0;
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0;
};
#endif //PHYSICS_COMMAND_PROCESSOR_INTERFACE_H