mirror of
https://github.com/bulletphysics/bullet3
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texUid = p.loadTexture("tex256.png") p.changeVisualShape(cube ,-1, textureUniqueId = texUid) See also https://github.com/bulletphysics/bullet3/issues/2012 |
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.. | ||
collisionFilterPlugin | ||
eglPlugin | ||
fileIOPlugin | ||
grpcPlugin | ||
pdControlPlugin | ||
testPlugin | ||
tinyRendererPlugin | ||
vrSyncPlugin | ||
b3PluginAPI.h | ||
b3PluginCollisionInterface.h | ||
b3PluginContext.h | ||
b3PluginFileIOInterface.h |