bullet3/examples/SharedMemory/plugins
erwincoumans 69321a9ee6 allow textured cube/sphere from URDF 'box' and 'sphere' visual primitive, when using
texUid = p.loadTexture("tex256.png")
p.changeVisualShape(cube ,-1, textureUniqueId = texUid)
See also https://github.com/bulletphysics/bullet3/issues/2012
2018-11-29 15:41:32 -08:00
..
collisionFilterPlugin Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
eglPlugin eglPlugin: remove visual shape for removeBody. 2018-10-28 21:08:57 -07:00
fileIOPlugin example for fileIOPlugin.py loading SDF and its assets from a single zipfile, 2018-11-17 14:11:01 -08:00
grpcPlugin Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
pdControlPlugin PyBullet: avoid calling syncBodies for each DOF in pdControl. 2018-11-07 09:29:19 -08:00
testPlugin Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
tinyRendererPlugin allow textured cube/sphere from URDF 'box' and 'sphere' visual primitive, when using 2018-11-29 15:41:32 -08:00
vrSyncPlugin First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface. 2018-10-08 21:27:08 -07:00
b3PluginAPI.h First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface. 2018-10-08 21:27:08 -07:00
b3PluginCollisionInterface.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
b3PluginContext.h Code-style consistency improvement: 2018-09-23 14:17:31 -07:00
b3PluginFileIOInterface.h First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface. 2018-10-08 21:27:08 -07:00