mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-11 01:40:10 +00:00
6c80353556
Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code Don't disable 3D box-box in box2ddemo |
||
---|---|---|
.. | ||
Box2dDemo.cpp | ||
Box2dDemo.h | ||
btBox2dBox2dCollisionAlgorithm.cpp | ||
btBox2dBox2dCollisionAlgorithm.h | ||
btBox2dShape.cpp | ||
btBox2dShape.h | ||
CMakeLists.txt | ||
Jamfile | ||
main.cpp |