bullet3/Demos/Box2dDemo
erwin.coumans 6c80353556 Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero)
Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world
Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code
Don't disable 3D box-box in box2ddemo
2009-06-11 12:22:41 +00:00
..
Box2dDemo.cpp Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero) 2009-06-11 12:22:41 +00:00
Box2dDemo.h updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00
btBox2dBox2dCollisionAlgorithm.cpp Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX 2009-05-23 02:15:54 +00:00
btBox2dBox2dCollisionAlgorithm.h updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00
btBox2dShape.cpp updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00
btBox2dShape.h updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00
CMakeLists.txt fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code 2009-05-09 21:25:42 +00:00
Jamfile fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code 2009-05-09 21:25:42 +00:00
main.cpp updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont 2009-05-09 19:27:14 +00:00