mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
199 lines
6.7 KiB
Python
199 lines
6.7 KiB
Python
import os, inspect
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currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
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parentdir = os.path.dirname(os.path.dirname(currentdir))
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os.sys.path.insert(0,parentdir)
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import math
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import gym
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from gym import spaces
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from gym.utils import seeding
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import numpy as np
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import time
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import pybullet
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from . import bullet_client
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from . import racecar
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import random
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import pybullet_data
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from pkg_resources import parse_version
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RENDER_HEIGHT = 720
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RENDER_WIDTH = 960
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class RacecarZEDGymEnv(gym.Env):
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metadata = {
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'render.modes': ['human', 'rgb_array'],
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'video.frames_per_second' : 50
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}
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def __init__(self,
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urdfRoot=pybullet_data.getDataPath(),
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actionRepeat=10,
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isEnableSelfCollision=True,
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isDiscrete=False,
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renders=True):
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print("init")
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self._timeStep = 0.01
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self._urdfRoot = urdfRoot
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self._actionRepeat = actionRepeat
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self._isEnableSelfCollision = isEnableSelfCollision
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self._ballUniqueId = -1
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self._envStepCounter = 0
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self._renders = renders
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self._width = 100
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self._height = 10
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self._isDiscrete = isDiscrete
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if self._renders:
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self._p = bullet_client.BulletClient(
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connection_mode=pybullet.GUI)
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else:
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self._p = bullet_client.BulletClient()
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self.seed()
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self.reset()
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observationDim = len(self.getExtendedObservation())
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#print("observationDim")
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#print(observationDim)
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observation_high = np.array([np.finfo(np.float32).max] * observationDim)
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if (isDiscrete):
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self.action_space = spaces.Discrete(9)
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else:
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action_dim = 2
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self._action_bound = 1
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action_high = np.array([self._action_bound] * action_dim)
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self.action_space = spaces.Box(-action_high, action_high, dtype=np.float32)
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self.observation_space = spaces.Box(low=0, high=255, shape=(self._height, self._width, 4), dtype=np.uint8)
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self.viewer = None
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def reset(self):
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self._p.resetSimulation()
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#p.setPhysicsEngineParameter(numSolverIterations=300)
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self._p.setTimeStep(self._timeStep)
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#self._p.loadURDF(os.path.join(os.path.dirname(__file__),"../data","plane.urdf"))
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stadiumobjects = self._p.loadSDF(os.path.join(self._urdfRoot,"stadium.sdf"))
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#move the stadium objects slightly above 0
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for i in stadiumobjects:
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pos,orn = self._p.getBasePositionAndOrientation(i)
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newpos = [pos[0],pos[1],pos[2]+0.1]
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self._p.resetBasePositionAndOrientation(i,newpos,orn)
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dist = 5 +2.*random.random()
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ang = 2.*3.1415925438*random.random()
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ballx = dist * math.sin(ang)
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bally = dist * math.cos(ang)
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ballz = 1
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self._ballUniqueId = self._p.loadURDF(os.path.join(self._urdfRoot,"sphere2red.urdf"),[ballx,bally,ballz])
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self._p.setGravity(0,0,-10)
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self._racecar = racecar.Racecar(self._p,urdfRootPath=self._urdfRoot, timeStep=self._timeStep)
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self._envStepCounter = 0
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for i in range(100):
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self._p.stepSimulation()
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self._observation = self.getExtendedObservation()
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return np.array(self._observation)
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def __del__(self):
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self._p = 0
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def seed(self, seed=None):
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self.np_random, seed = seeding.np_random(seed)
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return [seed]
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def getExtendedObservation(self):
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carpos,carorn = self._p.getBasePositionAndOrientation(self._racecar.racecarUniqueId)
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carmat = self._p.getMatrixFromQuaternion(carorn)
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ballpos,ballorn = self._p.getBasePositionAndOrientation(self._ballUniqueId)
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invCarPos,invCarOrn = self._p.invertTransform(carpos,carorn)
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ballPosInCar,ballOrnInCar = self._p.multiplyTransforms(invCarPos,invCarOrn,ballpos,ballorn)
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dist0 = 0.3
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dist1 = 1.
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eyePos = [carpos[0]+dist0*carmat[0],carpos[1]+dist0*carmat[3],carpos[2]+dist0*carmat[6]+0.3]
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targetPos = [carpos[0]+dist1*carmat[0],carpos[1]+dist1*carmat[3],carpos[2]+dist1*carmat[6]+0.3]
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up = [carmat[2],carmat[5],carmat[8]]
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viewMat = self._p.computeViewMatrix(eyePos,targetPos,up)
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#viewMat = self._p.computeViewMatrixFromYawPitchRoll(carpos,1,0,0,0,2)
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#print("projectionMatrix:")
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#print(self._p.getDebugVisualizerCamera()[3])
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projMatrix = [0.7499999403953552, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, -1.0000200271606445, -1.0, 0.0, 0.0, -0.02000020071864128, 0.0]
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img_arr = self._p.getCameraImage(width=self._width,height=self._height,viewMatrix=viewMat,projectionMatrix=projMatrix)
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rgb=img_arr[2]
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np_img_arr = np.reshape(rgb, (self._height, self._width, 4))
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self._observation = np_img_arr
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return self._observation
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def step(self, action):
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if (self._renders):
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basePos,orn = self._p.getBasePositionAndOrientation(self._racecar.racecarUniqueId)
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#self._p.resetDebugVisualizerCamera(1, 30, -40, basePos)
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if (self._isDiscrete):
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fwd = [-1,-1,-1,0,0,0,1,1,1]
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steerings = [-0.6,0,0.6,-0.6,0,0.6,-0.6,0,0.6]
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forward = fwd[action]
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steer = steerings[action]
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realaction = [forward,steer]
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else:
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realaction = action
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self._racecar.applyAction(realaction)
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for i in range(self._actionRepeat):
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self._p.stepSimulation()
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if self._renders:
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time.sleep(self._timeStep)
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self._observation = self.getExtendedObservation()
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if self._termination():
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break
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self._envStepCounter += 1
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reward = self._reward()
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done = self._termination()
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#print("len=%r" % len(self._observation))
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return np.array(self._observation), reward, done, {}
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def render(self, mode='human', close=False):
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if mode != "rgb_array":
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return np.array([])
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base_pos,orn = self._p.getBasePositionAndOrientation(self._racecar.racecarUniqueId)
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view_matrix = self._p.computeViewMatrixFromYawPitchRoll(
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cameraTargetPosition=base_pos,
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distance=self._cam_dist,
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yaw=self._cam_yaw,
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pitch=self._cam_pitch,
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roll=0,
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upAxisIndex=2)
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proj_matrix = self._p.computeProjectionMatrixFOV(
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fov=60, aspect=float(RENDER_WIDTH)/RENDER_HEIGHT,
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nearVal=0.1, farVal=100.0)
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(_, _, px, _, _) = self._p.getCameraImage(
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width=RENDER_WIDTH, height=RENDER_HEIGHT, viewMatrix=view_matrix,
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projectionMatrix=proj_matrix, renderer=pybullet.ER_BULLET_HARDWARE_OPENGL)
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rgb_array = np.array(px)
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rgb_array = rgb_array[:, :, :3]
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return rgb_array
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def _termination(self):
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return self._envStepCounter>1000
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def _reward(self):
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closestPoints = self._p.getClosestPoints(self._racecar.racecarUniqueId,self._ballUniqueId,10000)
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numPt = len(closestPoints)
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reward=-1000
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#print(numPt)
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if (numPt>0):
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#print("reward:")
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reward = -closestPoints[0][8]
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#print(reward)
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return reward
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if parse_version(gym.__version__) < parse_version('0.9.6'):
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_render = render
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_reset = reset
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_seed = seed
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_step = step
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