bullet3/build3/findOpenGLGlewGlut.lua
2020-07-24 18:10:40 -07:00

122 lines
3.7 KiB
Lua

function findOpenGL()
configuration{}
if os.is("Linux") then
return true
end
--assume OpenGL is available on Mac OSX, Windows etc
return true
end
function findOpenGL3()
configuration{}
if os.is("MacOSX") then
local osversion = os.getversion()
--Mac OSX 10.9 and above supports OpenGL 3, below doesn't, so ...
if osversion.majorversion > 10 or (osversion.majorversion == 10 and osversion.minorversion >=9) then
return findOpenGL()
else
return false
end
else
return findOpenGL()
end
end
function initOpenGL()
configuration {}
configuration {"Windows"}
links {"opengl32","glu32"}
configuration {"MacOSX"}
links { "OpenGL.framework"}
configuration {"not Windows", "not MacOSX"}
if os.is("Linux") then
if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then
links {"GL"}
else
print("No GL/gl.h found, using dynamic loading of GL using glad")
defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"}
links {"dl"}
end
end
configuration{}
end
function initX11()
if os.is("Linux") then
if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
links{"X11","pthread"}
else
print("No X11/X.h found, using dynamic loading of X11")
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
}
defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
links {"dl","pthread"}
end
end
end
function initX11()
if os.is("Linux") then
if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
links{"X11","pthread"}
else
print("No X11/X.h found, using dynamic loading of X11")
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
}
defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
links {"dl","pthread"}
end
end
end
function initGlew()
configuration {}
if os.is("Windows") then
configuration {"Windows"}
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
end
if os.is("MacOSX") then
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c"}
end
if os.is("Linux") then
configuration{"Linux"}
initX11()
if _OPTIONS["enable_system_glx"] then --# and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/glx.h")) then
links{"pthread"}
print("Using system GL/glx.h")
else
print("Using glad_glx")
defines { "GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"}
files {
projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
end
print("Using glad and dynamic loading of GL functions")
defines { "GLEW_STATIC"}
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/gl.c",
projectRootDir .. "examples/ThirdPartyLibs/glad/glx.c"}
links {"dl"}
end
configuration{}
end