bullet3/src/BulletCollision
erwin coumans 69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00
..
BroadphaseCollision Add faster processing of btCompoundShape versus btCompoundShape, using a dedicated btCompoundCompoundCollisionAlgorithm, 2013-09-12 19:28:39 +00:00
CollisionDispatch Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure 2013-12-19 12:40:59 -08:00
CollisionShapes minor update manual 2013-09-13 16:34:39 +00:00
Gimpact add GImpact and BulletSoftBody, until we have replacement (otherwise it prevents people from migrating to the github/Bullet3 repository) 2013-12-18 09:05:30 -08:00
NarrowPhaseCollision Use the more accurate, but slightly slower, gjk ray test by default, instead of the sub-simplex convex cast. 2013-10-19 16:42:17 +00:00
CMakeLists.txt Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure 2013-12-19 12:40:59 -08:00
premake4.lua add preliminary premake4 support (next to cmake) mainly to auto-generate Visual Studio projectfiles that can be redistributed (with no dependency on cmake, premake) 2011-09-02 22:24:08 +00:00