mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
8e496036c6
Add preTickPluginCallback/postTickPluginCallback User pointer for b3PluginContext, to store objects (class/struct instances) Pass ints and floats as optional argument for plugin executePluginCommand
24 lines
710 B
C++
24 lines
710 B
C++
#ifndef B3_PLUGIN_MANAGER_H
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#define B3_PLUGIN_MANAGER_H
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#include "plugins/b3PluginAPI.h"
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class b3PluginManager
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{
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struct b3PluginManagerInternalData* m_data;
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public:
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b3PluginManager(class PhysicsCommandProcessorInterface* physSdk);
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virtual ~b3PluginManager();
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int loadPlugin(const char* pluginPath);
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void unloadPlugin(int pluginUniqueId);
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int executePluginCommand(int pluginUniqueId, const struct b3PluginArguments* arguments);
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void tickPlugins(double timeStep, bool isPreTick);
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int registerStaticLinkedPlugin(const char* pluginPath, PFN_INIT initFunc,PFN_EXIT exitFunc, PFN_EXECUTE m_executeCommandFunc, PFN_TICK preTickFunc, PFN_TICK postTickFunc);
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};
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#endif //B3_PLUGIN_MANAGER_H
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