mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 13:20:07 +00:00
81 lines
2.8 KiB
CMake
81 lines
2.8 KiB
CMake
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INCLUDE_DIRECTORIES(
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..
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../ThirdPartyLibs
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../../src
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../ThirdPartyLibs/glad
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)
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FILE(GLOB OpenGLWindow_HDRS "*.h" )
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FILE(GLOB OpenGLWindowMac_CPP "Mac*.cpp")
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FILE(GLOB OpenGLWindowMacObjC_CPP "Mac*.m")
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FILE(GLOB OpenGLWindowWin32_CPP "Win32*.cpp")
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FILE(GLOB OpenGLWindowLinux_CPP "X11*.cpp")
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FILE(GLOB OpenGLWindowCommon_CPP "*.cpp" )
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LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowMac_CPP} )
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LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowWin32_CPP} )
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LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowLinux_CPP} )
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LIST(REMOVE_ITEM OpenGLWindowCommon_CPP X11OpenGLWindow.cpp )
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LIST(REMOVE_ITEM OpenGLWindowCommon_CPP MacOpenGLWindow.cpp )
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#MESSAGE (${OpenGLWindowCommon_CPP})
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IF (WIN32)
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SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP})
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ENDIF(WIN32)
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IF (APPLE)
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SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowMacObjC_CPP} ${OpenGLWindowCommon_CPP} )
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ENDIF(APPLE)
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#no Linux detection?
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IF(NOT WIN32 AND NOT APPLE)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad
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${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/optionalX11
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
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SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/gl.c ${OpenGLWindowCommon_CPP} )
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ENDIF()
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IF(BUILD_EGL)
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SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/egl.c)
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ENDIF(BUILD_EGL)
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SET(OpenGLWindow_SRCS ${OpenGLWindow_SRCS} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/stb_image/stb_image_write.cpp)
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ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS})
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if (UNIX AND NOT APPLE)
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target_link_libraries(OpenGLWindow ${DL})
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elseif (APPLE)
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target_link_libraries(OpenGLWindow ${COCOA_LIBRARY})
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endif ()
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if (BUILD_SHARED_LIBS)
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target_link_libraries(OpenGLWindow Bullet3Common)
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if (WIN32 OR APPLE)
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target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
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else()
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set (CMAKE_THREAD_PREFER_PTHREAD TRUE)
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FIND_PACKAGE(Threads)
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target_link_libraries(OpenGLWindow ${CMAKE_THREAD_LIBS_INIT})
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endif()
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endif()
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#target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
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INSTALL(TARGETS OpenGLWindow
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib${LIB_SUFFIX}
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ARCHIVE DESTINATION lib${LIB_SUFFIX})
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