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https://github.com/bulletphysics/bullet3
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42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#ifndef PHYSICS_CLIENT_GRPC_H
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#define PHYSICS_CLIENT_GRPC_H
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#include "PhysicsDirect.h"
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#include "PhysicsCommandProcessorInterface.h"
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class GRPCNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
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{
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struct GRPCNetworkedInternalData* m_data;
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public:
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GRPCNetworkedPhysicsProcessor(const char* hostName, int port);
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virtual ~GRPCNetworkedPhysicsProcessor();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected() const;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene(int renderFlags);
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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virtual void setTimeOut(double timeOutInSeconds);
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virtual void reportNotifications() {}
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};
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#endif //PHYSICS_CLIENT_GRPC_H
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