mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
31 lines
604 B
C++
31 lines
604 B
C++
|
|
#ifndef GL_RENDER_TO_TEXTURE_H
|
|
#define GL_RENDER_TO_TEXTURE_H
|
|
|
|
///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
|
|
#include "OpenGLInclude.h"
|
|
|
|
enum
|
|
{
|
|
RENDERTEXTURE_COLOR = 1,
|
|
RENDERTEXTURE_DEPTH,
|
|
};
|
|
struct GLRenderToTexture
|
|
{
|
|
GLuint m_framebufferName;
|
|
GLuint m_depthrenderbuffer;
|
|
bool m_initialized;
|
|
int m_renderTextureType;
|
|
|
|
public:
|
|
GLRenderToTexture();
|
|
|
|
void init(int width, int height, GLuint textureId, int renderTextureType = RENDERTEXTURE_COLOR);
|
|
bool enable();
|
|
void disable();
|
|
|
|
virtual ~GLRenderToTexture();
|
|
};
|
|
|
|
#endif //GL_RENDER_TO_TEXTURE_H
|