mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef _OPENGL_FONTSTASH_CALLBACKS_H
|
|
#define _OPENGL_FONTSTASH_CALLBACKS_H
|
|
|
|
#include "fontstash.h"
|
|
struct PrimInternalData;
|
|
class GLPrimitiveRenderer;
|
|
|
|
struct InternalOpenGL2RenderCallbacks : public RenderCallbacks
|
|
{
|
|
virtual PrimInternalData* getData() = 0;
|
|
|
|
virtual ~InternalOpenGL2RenderCallbacks();
|
|
|
|
virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight);
|
|
virtual void render(sth_texture* texture);
|
|
|
|
void display2();
|
|
};
|
|
|
|
void dumpTextureToPng(int screenWidth, int screenHeight, const char* fileName);
|
|
|
|
struct SimpleOpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks
|
|
{
|
|
PrimInternalData* m_data;
|
|
virtual PrimInternalData* getData()
|
|
{
|
|
return m_data;
|
|
}
|
|
SimpleOpenGL2RenderCallbacks(PrimInternalData* data)
|
|
: m_data(data)
|
|
{
|
|
}
|
|
virtual ~SimpleOpenGL2RenderCallbacks()
|
|
{
|
|
}
|
|
};
|
|
|
|
struct OpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks
|
|
{
|
|
GLPrimitiveRenderer* m_primRender2;
|
|
virtual PrimInternalData* getData();
|
|
|
|
virtual void setWorldPosition(float pos[3]) {}
|
|
virtual void setWorldOrientation(float orn[4]) {}
|
|
virtual void setColorRGBA(float color[4]) {}
|
|
|
|
OpenGL2RenderCallbacks(GLPrimitiveRenderer* primRender);
|
|
virtual ~OpenGL2RenderCallbacks();
|
|
};
|
|
|
|
#endif //_OPENGL_FONTSTASH_CALLBACKS_H
|