bullet3/Demos3/BasicGpuDemo/BasicGpuDemo.h
erwincoumans 561a44e5d8 Try to avoid crashes if memory allocations fail
Deal with cases exceeding allocations of bodies/shapes above the limits set in b3Config
(work-in-progress )
2013-06-17 15:55:41 -07:00

89 lines
2.3 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef GPU_BASIC_DEMO_H
#define GPU_BASIC_DEMO_H
#ifdef _WINDOWS
#include "Win32DemoApplication.h"
#define PlatformDemoApplication Win32DemoApplication
#else
#include "GlutDemoApplication.h"
#define PlatformDemoApplication GlutDemoApplication
#endif
#include "LinearMath/btAlignedObjectArray.h"
class btBroadphaseInterface;
class btCollisionShape;
class btOverlappingPairCache;
class btCollisionDispatcher;
class btConstraintSolver;
struct btCollisionAlgorithmCreateFunc;
class btDefaultCollisionConfiguration;
class BasicGpuDemo : public PlatformDemoApplication
{
//keep the collision shapes, for deletion/cleanup
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
btBroadphaseInterface* m_broadphase;
btCollisionDispatcher* m_dispatcher;
btConstraintSolver* m_solver;
btDefaultCollisionConfiguration* m_collisionConfiguration;
class b3GpuNarrowPhase* m_np;
class b3GpuSapBroadphase* m_bp;
class b3GpuRigidBodyPipeline* m_rbp;
struct btInternalData* m_clData;
void initCL(int d, int p);
void exitCL();
public:
BasicGpuDemo();
virtual ~BasicGpuDemo();
void initPhysics();
void exitPhysics();
virtual void clientMoveAndDisplay();
virtual void displayCallback();
virtual void clientResetScene();
static DemoApplication* Create()
{
BasicGpuDemo* demo = new BasicGpuDemo;
demo->myinit();
demo->initPhysics();
return demo;
}
};
#endif //GPU_BASIC_DEMO_H