mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
26 lines
725 B
C++
26 lines
725 B
C++
#ifndef B3_PLUGIN_CONTEXT_H
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#define B3_PLUGIN_CONTEXT_H
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#include "../PhysicsClientC_API.h"
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struct b3PluginContext
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{
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b3PhysicsClientHandle m_physClient;
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//plugin can modify the m_userPointer to store persistent object pointer (class or struct instance etc)
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void* m_userPointer;
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const struct b3VRControllerEvent* m_vrControllerEvents;
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int m_numVRControllerEvents;
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const struct b3KeyboardEvent* m_keyEvents;
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int m_numKeyEvents;
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const struct b3MouseEvent* m_mouseEvents;
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int m_numMouseEvents;
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const struct b3Notification* m_notifications;
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int m_numNotifications;
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//only used for grpc/processClientCommands
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class PhysicsCommandProcessorInterface* m_rpcCommandProcessorInterface;
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};
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#endif //B3_PLUGIN_CONTEXT_H
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