bullet3/demo/donttouch
erwin coumans 4a93c2e704 x() -> x or getX() or [0]
y() -> y or getY() or [1]
z() -> z or getZ() or [2]
w() -> w or getW() or [3]

make sphere-convex and sphere-compound collision work (still issues remaining)
2013-04-03 18:27:36 -07:00
..
btCpuDynamicsWorld.cpp added gpudemo 2013-03-13 08:55:39 -07:00
btCpuDynamicsWorld.h added gpudemo 2013-03-13 08:55:39 -07:00
btGpuDynamicsWorld.cpp added gpudemo 2013-03-13 08:55:39 -07:00
btGpuDynamicsWorld.h added gpudemo 2013-03-13 08:55:39 -07:00
GpuDemo.cpp fix demo/gpudemo build 2013-03-13 13:22:56 -07:00
GpuDemo.h fix demo/gpudemo build 2013-03-13 13:22:56 -07:00
OpenGL3CoreRenderer.cpp x() -> x or getX() or [0] 2013-04-03 18:27:36 -07:00
OpenGL3CoreRenderer.h fix demo/gpudemo build 2013-03-13 13:22:56 -07:00