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2007-03-12 23:49:34 +00:00
Demos enable aabb compression in ColladaDemo btTriangleMesh. 2007-03-12 23:20:41 +00:00
Extras - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal). 2007-03-06 09:59:17 +00:00
Glut added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
include added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated msvcgen for double precision configurations 2006-12-27 03:42:14 +00:00
msvc Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00
src allow to use compression on btTriangleMesh 2007-03-12 23:19:02 +00:00
AUTHORS Added Steve Baker and Jay Lee as contributors. Added double precision to autogenerated msvc projectfiles as build-configuration. 2006-12-27 05:35:20 +00:00
autogen.sh reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated EPA, 2006-11-18 03:27:01 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog.txt 2 improvements on request 2007-03-12 23:49:34 +00:00
CMakeLists.txt updated version 2007-03-06 10:26:11 +00:00
config.h.in reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
configure reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
configure.ac updated version/changelog 2.45 2007-03-08 16:04:17 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
INSTALL reverted jam buildsystem, until changed for make is working, 2006-12-25 20:39:39 +00:00
Jamfile.in First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE update clarification in LICENSE 2006-12-15 19:22:09 +00:00
Makefile.am updated autotools support for make, while keeping jam support. other options are cmake and msvc builds. 2006-12-17 05:35:41 +00:00
Makefile.in Windows programmers: Beware! The case of the filename is significant in #include directives - even though the lame-ass M$ compiler doesn't check it. 2006-12-23 16:20:00 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION updated version/changelog 2.45 2007-03-08 16:04:17 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com