mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
c1e20c448f
Support SDF loading through fileIO plugin. Replace strcspn by C code (not crossplatform) Add flag for loadURDF to use color from MTL file (instead from URDF link material) pybullet.URDF_USE_MATERIAL_COLORS_FROM_MTL and pybullet.URDF_USE_MATERIAL_TRANSPARANCY_FROM_MTL
43 lines
825 B
C++
43 lines
825 B
C++
#ifndef B3_IMPORT_MESH_UTILITY_H
|
|
#define B3_IMPORT_MESH_UTILITY_H
|
|
|
|
#include <string>
|
|
|
|
enum b3ImportMeshDataFlags
|
|
{
|
|
B3_IMPORT_MESH_HAS_RGBA_COLOR=1,
|
|
B3_IMPORT_MESH_HAS_SPECULAR_COLOR=2,
|
|
};
|
|
|
|
struct b3ImportMeshData
|
|
{
|
|
struct GLInstanceGraphicsShape* m_gfxShape;
|
|
|
|
unsigned char* m_textureImage1; //in 3 component 8-bit RGB data
|
|
bool m_isCached;
|
|
int m_textureWidth;
|
|
int m_textureHeight;
|
|
double m_rgbaColor[4];
|
|
double m_specularColor[4];
|
|
int m_flags;
|
|
|
|
b3ImportMeshData()
|
|
:m_gfxShape(0),
|
|
m_textureImage1(0),
|
|
m_isCached(false),
|
|
m_textureWidth(0),
|
|
m_textureHeight(0),
|
|
m_flags(0)
|
|
{
|
|
}
|
|
|
|
};
|
|
|
|
class b3ImportMeshUtility
|
|
{
|
|
public:
|
|
static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData, struct CommonFileIOInterface* fileIO);
|
|
};
|
|
|
|
#endif //B3_IMPORT_MESH_UTILITY_H
|