bullet3/examples/SharedMemory/b3RobotSimulatorClientAPI_NoDirect.h
Erwin Coumans 0617f4f3cd expose computeDofCount to pybullet
expose computeDofCount and calculateMassMatrix to BulletRobotics C++ API
(all untested)
2020-02-14 19:58:32 -08:00

903 lines
24 KiB
C++

#ifndef B3_ROBOT_SIMULATOR_CLIENT_API_NO_DIRECT_H
#define B3_ROBOT_SIMULATOR_CLIENT_API_NO_DIRECT_H
///The b3RobotSimulatorClientAPI is pretty much the C++ version of pybullet
///as documented in the pybullet Quickstart Guide
///https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA
#include "SharedMemoryPublic.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btAlignedObjectArray.h"
#include <string>
struct b3RobotSimulatorLoadUrdfFileArgs
{
btVector3 m_startPosition;
btQuaternion m_startOrientation;
bool m_forceOverrideFixedBase;
bool m_useMultiBody;
int m_flags;
b3RobotSimulatorLoadUrdfFileArgs(const btVector3 &startPos, const btQuaternion &startOrn)
: m_startPosition(startPos),
m_startOrientation(startOrn),
m_forceOverrideFixedBase(false),
m_useMultiBody(true),
m_flags(0)
{
}
b3RobotSimulatorLoadUrdfFileArgs()
: m_startPosition(btVector3(0, 0, 0)),
m_startOrientation(btQuaternion(0, 0, 0, 1)),
m_forceOverrideFixedBase(false),
m_useMultiBody(true),
m_flags(0)
{
}
};
struct b3RobotSimulatorLoadSdfFileArgs
{
bool m_forceOverrideFixedBase;
bool m_useMultiBody;
b3RobotSimulatorLoadSdfFileArgs()
: m_forceOverrideFixedBase(false),
m_useMultiBody(true)
{
}
};
struct b3RobotSimulatorLoadSoftBodyArgs
{
btVector3 m_startPosition;
btQuaternion m_startOrientation;
double m_scale;
double m_mass;
double m_collisionMargin;
b3RobotSimulatorLoadSoftBodyArgs(const btVector3 &startPos, const btQuaternion &startOrn, const double &scale, const double &mass, const double &collisionMargin)
: m_startPosition(startPos),
m_startOrientation(startOrn),
m_scale(scale),
m_mass(mass),
m_collisionMargin(collisionMargin)
{
}
b3RobotSimulatorLoadSoftBodyArgs(const btVector3 &startPos, const btQuaternion &startOrn)
{
b3RobotSimulatorLoadSoftBodyArgs(startPos, startOrn, 1.0, 1.0, 0.02);
}
b3RobotSimulatorLoadSoftBodyArgs()
{
b3RobotSimulatorLoadSoftBodyArgs(btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1));
}
b3RobotSimulatorLoadSoftBodyArgs(double scale, double mass, double collisionMargin)
: m_startPosition(btVector3(0, 0, 0)),
m_startOrientation(btQuaternion(0, 0, 0, 1)),
m_scale(scale),
m_mass(mass),
m_collisionMargin(collisionMargin)
{
}
};
struct b3RobotSimulatorLoadDeformableBodyArgs
{
btVector3 m_startPosition;
btQuaternion m_startOrientation;
double m_scale;
double m_mass;
double m_collisionMargin;
double m_springElasticStiffness;
double m_springDampingStiffness;
double m_springBendingStiffness;
double m_NeoHookeanMu;
double m_NeoHookeanLambda;
double m_NeoHookeanDamping;
bool m_useSelfCollision;
bool m_useFaceContact;
bool m_useBendingSprings;
double m_frictionCoeff;
b3RobotSimulatorLoadDeformableBodyArgs(const btVector3 &startPos, const btQuaternion &startOrn, const double &scale, const double &mass, const double &collisionMargin)
: m_startPosition(startPos),
m_startOrientation(startOrn),
m_scale(scale),
m_mass(mass),
m_collisionMargin(collisionMargin),
m_springElasticStiffness(-1),
m_springDampingStiffness(-1),
m_springBendingStiffness(-1),
m_NeoHookeanMu(-1),
m_NeoHookeanDamping(-1),
m_useSelfCollision(false),
m_useFaceContact(false),
m_useBendingSprings(false),
m_frictionCoeff(0)
{
}
b3RobotSimulatorLoadDeformableBodyArgs(const btVector3 &startPos, const btQuaternion &startOrn)
{
b3RobotSimulatorLoadSoftBodyArgs(startPos, startOrn, 1.0, 1.0, 0.02);
}
b3RobotSimulatorLoadDeformableBodyArgs()
{
b3RobotSimulatorLoadSoftBodyArgs(btVector3(0, 0, 0), btQuaternion(0, 0, 0, 1));
}
b3RobotSimulatorLoadDeformableBodyArgs(double scale, double mass, double collisionMargin)
: m_startPosition(btVector3(0, 0, 0)),
m_startOrientation(btQuaternion(0, 0, 0, 1)),
m_scale(scale),
m_mass(mass),
m_collisionMargin(collisionMargin)
{
}
};
struct b3RobotSimulatorLoadFileResults
{
btAlignedObjectArray<int> m_uniqueObjectIds;
b3RobotSimulatorLoadFileResults()
{
}
};
struct b3RobotSimulatorChangeVisualShapeArgs
{
int m_objectUniqueId;
int m_linkIndex;
int m_shapeIndex;
int m_textureUniqueId;
btVector4 m_rgbaColor;
bool m_hasRgbaColor;
btVector3 m_specularColor;
bool m_hasSpecularColor;
b3RobotSimulatorChangeVisualShapeArgs()
: m_objectUniqueId(-1),
m_linkIndex(-1),
m_shapeIndex(-1),
m_textureUniqueId(-2),
m_rgbaColor(0, 0, 0, 1),
m_hasRgbaColor(false),
m_specularColor(1, 1, 1),
m_hasSpecularColor(false)
{
}
};
struct b3RobotSimulatorJointMotorArgs
{
int m_controlMode;
double m_targetPosition;
double m_kp;
double m_targetVelocity;
double m_kd;
double m_maxTorqueValue;
b3RobotSimulatorJointMotorArgs(int controlMode)
: m_controlMode(controlMode),
m_targetPosition(0),
m_kp(0.1),
m_targetVelocity(0),
m_kd(0.9),
m_maxTorqueValue(1000)
{
}
};
enum b3RobotSimulatorInverseKinematicsFlags
{
B3_HAS_IK_TARGET_ORIENTATION = 1,
B3_HAS_NULL_SPACE_VELOCITY = 2,
B3_HAS_JOINT_DAMPING = 4,
B3_HAS_CURRENT_POSITIONS = 8,
};
struct b3RobotSimulatorInverseKinematicArgs
{
int m_bodyUniqueId;
double m_endEffectorTargetPosition[3];
double m_endEffectorTargetOrientation[4];
int m_endEffectorLinkIndex;
int m_flags;
int m_numDegreeOfFreedom;
btAlignedObjectArray<double> m_lowerLimits;
btAlignedObjectArray<double> m_upperLimits;
btAlignedObjectArray<double> m_jointRanges;
btAlignedObjectArray<double> m_restPoses;
btAlignedObjectArray<double> m_jointDamping;
btAlignedObjectArray<double> m_currentJointPositions;
b3RobotSimulatorInverseKinematicArgs()
: m_bodyUniqueId(-1),
m_endEffectorLinkIndex(-1),
m_flags(0)
{
m_endEffectorTargetPosition[0] = 0;
m_endEffectorTargetPosition[1] = 0;
m_endEffectorTargetPosition[2] = 0;
m_endEffectorTargetOrientation[0] = 0;
m_endEffectorTargetOrientation[1] = 0;
m_endEffectorTargetOrientation[2] = 0;
m_endEffectorTargetOrientation[3] = 1;
}
};
struct b3RobotSimulatorInverseKinematicsResults
{
int m_bodyUniqueId;
btAlignedObjectArray<double> m_calculatedJointPositions;
};
struct b3JointStates2
{
int m_bodyUniqueId;
int m_numDegreeOfFreedomQ;
int m_numDegreeOfFreedomU;
btTransform m_rootLocalInertialFrame;
btAlignedObjectArray<double> m_actualStateQ;
btAlignedObjectArray<double> m_actualStateQdot;
btAlignedObjectArray<double> m_jointReactionForces;
};
struct b3RobotSimulatorJointMotorArrayArgs
{
int m_controlMode;
int m_numControlledDofs;
int *m_jointIndices;
double *m_targetPositions;
double *m_kps;
double *m_targetVelocities;
double *m_kds;
double *m_forces;
b3RobotSimulatorJointMotorArrayArgs(int controlMode, int numControlledDofs)
: m_controlMode(controlMode),
m_numControlledDofs(numControlledDofs),
m_jointIndices(NULL),
m_targetPositions(NULL),
m_kps(NULL),
m_targetVelocities(NULL),
m_kds(NULL),
m_forces(NULL)
{
}
};
struct b3RobotSimulatorGetCameraImageArgs
{
int m_width;
int m_height;
float *m_viewMatrix;
float *m_projectionMatrix;
float *m_lightDirection;
float *m_lightColor;
float m_lightDistance;
int m_hasShadow;
float m_lightAmbientCoeff;
float m_lightDiffuseCoeff;
float m_lightSpecularCoeff;
int m_renderer;
b3RobotSimulatorGetCameraImageArgs(int width, int height)
: m_width(width),
m_height(height),
m_viewMatrix(NULL),
m_projectionMatrix(NULL),
m_lightDirection(NULL),
m_lightColor(NULL),
m_lightDistance(-1),
m_hasShadow(-1),
m_lightAmbientCoeff(-1),
m_lightDiffuseCoeff(-1),
m_lightSpecularCoeff(-1),
m_renderer(-1)
{
}
};
struct b3RobotSimulatorSetPhysicsEngineParameters : b3PhysicsSimulationParameters
{
b3RobotSimulatorSetPhysicsEngineParameters()
{
m_deltaTime = -1;
m_gravityAcceleration[0] = 0;
m_gravityAcceleration[1] = 0;
m_gravityAcceleration[2] = 0;
m_numSimulationSubSteps = -1;
m_numSolverIterations = -1;
m_useRealTimeSimulation = -1;
m_useSplitImpulse = -1;
m_splitImpulsePenetrationThreshold = -1;
m_contactBreakingThreshold = -1;
m_internalSimFlags = -1;
m_defaultContactERP = -1;
m_collisionFilterMode = -1;
m_enableFileCaching = -1;
m_restitutionVelocityThreshold = -1;
m_defaultNonContactERP = -1;
m_frictionERP = -1;
m_defaultGlobalCFM = -1;
m_frictionCFM = -1;
m_enableConeFriction = -1;
m_deterministicOverlappingPairs = -1;
m_allowedCcdPenetration = -1;
m_jointFeedbackMode = -1;
m_solverResidualThreshold = -1;
m_contactSlop = -1;
m_collisionFilterMode = -1;
m_contactBreakingThreshold = -1;
m_enableFileCaching = -1;
m_restitutionVelocityThreshold = -1;
m_frictionERP = -1;
m_solverResidualThreshold = -1;
m_constraintSolverType = -1;
m_minimumSolverIslandSize = -1;
}
};
struct b3RobotSimulatorChangeDynamicsArgs
{
double m_mass;
double m_lateralFriction;
double m_spinningFriction;
double m_rollingFriction;
double m_restitution;
double m_linearDamping;
double m_angularDamping;
double m_contactStiffness;
double m_contactDamping;
int m_frictionAnchor;
int m_activationState;
b3RobotSimulatorChangeDynamicsArgs()
: m_mass(-1),
m_lateralFriction(-1),
m_spinningFriction(-1),
m_rollingFriction(-1),
m_restitution(-1),
m_linearDamping(-1),
m_angularDamping(-1),
m_contactStiffness(-1),
m_contactDamping(-1),
m_frictionAnchor(-1),
m_activationState(-1)
{
}
};
struct b3RobotSimulatorAddUserDebugLineArgs
{
double m_colorRGB[3];
double m_lineWidth;
double m_lifeTime;
int m_parentObjectUniqueId;
int m_parentLinkIndex;
b3RobotSimulatorAddUserDebugLineArgs()
: m_lineWidth(1),
m_lifeTime(0),
m_parentObjectUniqueId(-1),
m_parentLinkIndex(-1)
{
m_colorRGB[0] = 1;
m_colorRGB[1] = 1;
m_colorRGB[2] = 1;
}
};
enum b3AddUserDebugTextFlags
{
DEBUG_TEXT_HAS_ORIENTATION = 1
};
struct b3RobotSimulatorAddUserDebugTextArgs
{
double m_colorRGB[3];
double m_size;
double m_lifeTime;
double m_textOrientation[4];
int m_parentObjectUniqueId;
int m_parentLinkIndex;
int m_flags;
b3RobotSimulatorAddUserDebugTextArgs()
: m_size(1),
m_lifeTime(0),
m_parentObjectUniqueId(-1),
m_parentLinkIndex(-1),
m_flags(0)
{
m_colorRGB[0] = 1;
m_colorRGB[1] = 1;
m_colorRGB[2] = 1;
m_textOrientation[0] = 0;
m_textOrientation[1] = 0;
m_textOrientation[2] = 0;
m_textOrientation[3] = 1;
}
};
struct b3RobotSimulatorGetContactPointsArgs
{
int m_bodyUniqueIdA;
int m_bodyUniqueIdB;
int m_linkIndexA;
int m_linkIndexB;
b3RobotSimulatorGetContactPointsArgs()
: m_bodyUniqueIdA(-1),
m_bodyUniqueIdB(-1),
m_linkIndexA(-2),
m_linkIndexB(-2)
{
}
};
struct b3RobotSimulatorCreateCollisionShapeArgs
{
int m_shapeType;
double m_radius;
btVector3 m_halfExtents;
double m_height;
char *m_fileName;
btVector3 m_meshScale;
btVector3 m_planeNormal;
int m_flags;
b3RobotSimulatorCreateCollisionShapeArgs()
: m_shapeType(-1),
m_radius(0.5),
m_height(1),
m_fileName(NULL),
m_flags(0)
{
m_halfExtents.m_floats[0] = 1;
m_halfExtents.m_floats[1] = 1;
m_halfExtents.m_floats[2] = 1;
m_meshScale.m_floats[0] = 1;
m_meshScale.m_floats[1] = 1;
m_meshScale.m_floats[2] = 1;
m_planeNormal.m_floats[0] = 0;
m_planeNormal.m_floats[1] = 0;
m_planeNormal.m_floats[2] = 1;
}
};
struct b3RobotSimulatorCreateVisualShapeArgs
{
int m_shapeType;
double m_radius;
btVector3 m_halfExtents;
double m_height;
char* m_fileName;
btVector3 m_meshScale;
btVector3 m_planeNormal;
int m_flags;
b3RobotSimulatorCreateVisualShapeArgs()
: m_shapeType(-1),
m_radius(0.5),
m_height(1),
m_fileName(NULL),
m_flags(0)
{
m_halfExtents.m_floats[0] = 1;
m_halfExtents.m_floats[1] = 1;
m_halfExtents.m_floats[2] = 1;
m_meshScale.m_floats[0] = 1;
m_meshScale.m_floats[1] = 1;
m_meshScale.m_floats[2] = 1;
m_planeNormal.m_floats[0] = 0;
m_planeNormal.m_floats[1] = 0;
m_planeNormal.m_floats[2] = 1;
}
};
struct b3RobotSimulatorCreateMultiBodyArgs
{
double m_baseMass;
int m_baseCollisionShapeIndex;
int m_baseVisualShapeIndex;
btVector3 m_basePosition;
btQuaternion m_baseOrientation;
btVector3 m_baseInertialFramePosition;
btQuaternion m_baseInertialFrameOrientation;
int m_numLinks;
double *m_linkMasses;
int *m_linkCollisionShapeIndices;
int *m_linkVisualShapeIndices;
btVector3 *m_linkPositions;
btQuaternion *m_linkOrientations;
btVector3 *m_linkInertialFramePositions;
btQuaternion *m_linkInertialFrameOrientations;
int *m_linkParentIndices;
int *m_linkJointTypes;
btVector3 *m_linkJointAxes;
btAlignedObjectArray<btVector3> m_batchPositions;
int m_useMaximalCoordinates;
b3RobotSimulatorCreateMultiBodyArgs()
: m_baseMass(0), m_baseCollisionShapeIndex(-1), m_baseVisualShapeIndex(-1), m_numLinks(0), m_linkMasses(NULL), m_linkCollisionShapeIndices(NULL), m_linkVisualShapeIndices(NULL), m_linkPositions(NULL), m_linkOrientations(NULL), m_linkInertialFramePositions(NULL), m_linkInertialFrameOrientations(NULL), m_linkParentIndices(NULL), m_linkJointTypes(NULL), m_linkJointAxes(NULL), m_useMaximalCoordinates(0)
{
m_basePosition.setValue(0, 0, 0);
m_baseOrientation.setValue(0, 0, 0, 1);
m_baseInertialFramePosition.setValue(0, 0, 0);
m_baseInertialFrameOrientation.setValue(0, 0, 0, 1);
}
};
struct b3RobotUserConstraint : public b3UserConstraint
{
int m_userUpdateFlags;//see EnumUserConstraintFlags
void setErp(double erp)
{
m_erp = erp;
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_ERP;
}
void setMaxAppliedForce(double maxForce)
{
m_maxAppliedForce = maxForce;
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_MAX_FORCE;
}
void setGearRatio(double gearRatio)
{
m_gearRatio = gearRatio;
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_GEAR_RATIO;
}
void setGearAuxLink(int link)
{
m_gearAuxLink = link;
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_GEAR_AUX_LINK;
}
void setRelativePositionTarget(double target)
{
m_relativePositionTarget = target;
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_RELATIVE_POSITION_TARGET;
}
void setChildPivot(double pivot[3])
{
m_childFrame[0] = pivot[0];
m_childFrame[1] = pivot[1];
m_childFrame[2] = pivot[2];
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_PIVOT_IN_B;
}
void setChildFrameOrientation(double orn[4])
{
m_childFrame[3] = orn[0];
m_childFrame[4] = orn[1];
m_childFrame[5] = orn[2];
m_childFrame[6] = orn[3];
m_userUpdateFlags |= USER_CONSTRAINT_CHANGE_FRAME_ORN_IN_B;
}
b3RobotUserConstraint()
:m_userUpdateFlags(0)
{
m_parentBodyIndex = -1;
m_parentJointIndex = -1;
m_childBodyIndex = -1;
m_childJointIndex = -1;
//position
m_parentFrame[0] = 0;
m_parentFrame[1] = 0;
m_parentFrame[2] = 0;
//orientation quaternion [x,y,z,w]
m_parentFrame[3] = 0;
m_parentFrame[4] = 0;
m_parentFrame[5] = 0;
m_parentFrame[6] = 1;
//position
m_childFrame[0] = 0;
m_childFrame[1] = 0;
m_childFrame[2] = 0;
//orientation quaternion [x,y,z,w]
m_childFrame[3] = 0;
m_childFrame[4] = 0;
m_childFrame[5] = 0;
m_childFrame[6] = 1;
m_jointAxis[0] = 0;
m_jointAxis[1] = 0;
m_jointAxis[2] = 1;
m_jointType = eFixedType;
m_maxAppliedForce = 500;
m_userConstraintUniqueId = -1;
m_gearRatio = -1;
m_gearAuxLink = -1;
m_relativePositionTarget = 0;
m_erp = 0;
}
};
struct b3RobotJointInfo : public b3JointInfo
{
b3RobotJointInfo()
{
m_linkName[0] = 0;
m_jointName[0] = 0;
m_jointType = eFixedType;
m_qIndex = -1;
m_uIndex = -1;
m_jointIndex = -1;
m_flags = 0;
m_jointDamping = 0;
m_jointFriction = 0;
m_jointLowerLimit = 1;
m_jointUpperLimit = -1;
m_jointMaxForce = 500;
m_jointMaxVelocity = 100;
m_parentIndex = -1;
//position
m_parentFrame[0] = 0;
m_parentFrame[1] = 0;
m_parentFrame[2] = 0;
//orientation quaternion [x,y,z,w]
m_parentFrame[3] = 0;
m_parentFrame[4] = 0;
m_parentFrame[5] = 0;
m_parentFrame[6] = 1;
//position
m_childFrame[0] = 0;
m_childFrame[1] = 0;
m_childFrame[2] = 0;
//orientation quaternion [x,y,z,w]
m_childFrame[3] = 0;
m_childFrame[4] = 0;
m_childFrame[5] = 0;
m_childFrame[6] = 1;
m_jointAxis[0] = 0;
m_jointAxis[1] = 0;
m_jointAxis[2] = 1;
}
};
class b3RobotSimulatorClientAPI_NoDirect
{
protected:
struct b3RobotSimulatorClientAPI_InternalData *m_data;
public:
b3RobotSimulatorClientAPI_NoDirect();
virtual ~b3RobotSimulatorClientAPI_NoDirect();
//No 'connect', use setInternalData to bypass the connect method, pass an existing client
virtual void setInternalData(struct b3RobotSimulatorClientAPI_InternalData *data);
void disconnect();
bool isConnected() const;
void setTimeOut(double timeOutInSec);
void syncBodies();
void resetSimulation();
void resetSimulation(int flag);
btQuaternion getQuaternionFromEuler(const btVector3 &rollPitchYaw);
btVector3 getEulerFromQuaternion(const btQuaternion &quat);
int loadURDF(const std::string &fileName, const struct b3RobotSimulatorLoadUrdfFileArgs &args = b3RobotSimulatorLoadUrdfFileArgs());
bool loadSDF(const std::string &fileName, b3RobotSimulatorLoadFileResults &results, const struct b3RobotSimulatorLoadSdfFileArgs &args = b3RobotSimulatorLoadSdfFileArgs());
bool loadMJCF(const std::string &fileName, b3RobotSimulatorLoadFileResults &results);
bool loadBullet(const std::string &fileName, b3RobotSimulatorLoadFileResults &results);
bool saveBullet(const std::string &fileName);
int loadTexture(const std::string &fileName);
bool changeVisualShape(const struct b3RobotSimulatorChangeVisualShapeArgs &args);
bool savePythonWorld(const std::string &fileName);
bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo *bodyInfo);
bool getBasePositionAndOrientation(int bodyUniqueId, btVector3 &basePosition, btQuaternion &baseOrientation) const;
bool resetBasePositionAndOrientation(int bodyUniqueId, const btVector3 &basePosition, const btQuaternion &baseOrientation);
bool getBaseVelocity(int bodyUniqueId, btVector3 &baseLinearVelocity, btVector3 &baseAngularVelocity) const;
bool resetBaseVelocity(int bodyUniqueId, const btVector3 &linearVelocity, const btVector3 &angularVelocity) const;
int getNumJoints(int bodyUniqueId) const;
bool getJointInfo(int bodyUniqueId, int jointIndex, b3JointInfo *jointInfo);
int createConstraint(int parentBodyIndex, int parentJointIndex, int childBodyIndex, int childJointIndex, b3JointInfo *jointInfo);
int changeConstraint(int constraintId, b3RobotUserConstraint*jointInfo);
void removeConstraint(int constraintId);
bool getConstraintInfo(int constraintUniqueId, struct b3UserConstraint &constraintInfo);
bool getJointState(int bodyUniqueId, int jointIndex, struct b3JointSensorState *state);
bool getJointStates(int bodyUniqueId, b3JointStates2 &state);
bool resetJointState(int bodyUniqueId, int jointIndex, double targetValue);
void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3RobotSimulatorJointMotorArgs &args);
bool setJointMotorControlArray(int bodyUniqueId, int controlMode, int numControlledDofs,
int *jointIndices, double *targetVelocities, double *targetPositions,
double *forces, double *kps, double *kds);
void stepSimulation();
bool canSubmitCommand() const;
void setRealTimeSimulation(bool enableRealTimeSimulation);
void setInternalSimFlags(int flags);
void setGravity(const btVector3 &gravityAcceleration);
void setTimeStep(double timeStepInSeconds);
void setNumSimulationSubSteps(int numSubSteps);
void setNumSolverIterations(int numIterations);
void setContactBreakingThreshold(double threshold);
int computeDofCount(int bodyUniqueId) const;
bool calculateInverseKinematics(const struct b3RobotSimulatorInverseKinematicArgs &args, struct b3RobotSimulatorInverseKinematicsResults &results);
int calculateMassMatrix(int bodyUniqueId, const double* jointPositions, int numJointPositions, double* massMatrix, int flags);
bool getBodyJacobian(int bodyUniqueId, int linkIndex, const double *localPosition, const double *jointPositions, const double *jointVelocities, const double *jointAccelerations, double *linearJacobian, double *angularJacobian);
void configureDebugVisualizer(enum b3ConfigureDebugVisualizerEnum flag, int enable);
void resetDebugVisualizerCamera(double cameraDistance, double cameraPitch, double cameraYaw, const btVector3 &targetPos);
int startStateLogging(b3StateLoggingType loggingType, const std::string &fileName, const btAlignedObjectArray<int> &objectUniqueIds = btAlignedObjectArray<int>(), int maxLogDof = -1);
void stopStateLogging(int stateLoggerUniqueId);
void getVREvents(b3VREventsData *vrEventsData, int deviceTypeFilter);
void getKeyboardEvents(b3KeyboardEventsData *keyboardEventsData);
void submitProfileTiming(const std::string &profileName);
// JFC: added these 24 methods
void getMouseEvents(b3MouseEventsData *mouseEventsData);
bool getLinkState(int bodyUniqueId, int linkIndex, int computeLinkVelocity, int computeForwardKinematics, b3LinkState *linkState);
bool getCameraImage(int width, int height, struct b3RobotSimulatorGetCameraImageArgs args, b3CameraImageData &imageData);
bool calculateInverseDynamics(int bodyUniqueId, double *jointPositions, double *jointVelocities, double *jointAccelerations, double *jointForcesOutput);
int getNumBodies() const;
int getBodyUniqueId(int bodyId) const;
bool removeBody(int bodyUniqueId);
bool getDynamicsInfo(int bodyUniqueId, int linkIndex, b3DynamicsInfo *dynamicsInfo);
bool changeDynamics(int bodyUniqueId, int linkIndex, struct b3RobotSimulatorChangeDynamicsArgs &args);
int addUserDebugParameter(const char *paramName, double rangeMin, double rangeMax, double startValue);
double readUserDebugParameter(int itemUniqueId);
bool removeUserDebugItem(int itemUniqueId);
int addUserDebugText(const char *text, double *textPosition, struct b3RobotSimulatorAddUserDebugTextArgs &args);
int addUserDebugText(const char *text, btVector3 &textPosition, struct b3RobotSimulatorAddUserDebugTextArgs &args);
int addUserDebugLine(double *fromXYZ, double *toXYZ, struct b3RobotSimulatorAddUserDebugLineArgs &args);
int addUserDebugLine(btVector3 &fromXYZ, btVector3 &toXYZ, struct b3RobotSimulatorAddUserDebugLineArgs &args);
bool setJointMotorControlArray(int bodyUniqueId, struct b3RobotSimulatorJointMotorArrayArgs &args);
bool setPhysicsEngineParameter(const struct b3RobotSimulatorSetPhysicsEngineParameters &args);
bool getPhysicsEngineParameters(struct b3RobotSimulatorSetPhysicsEngineParameters &args);
bool applyExternalForce(int objectUniqueId, int linkIndex, double *force, double *position, int flags);
bool applyExternalForce(int objectUniqueId, int linkIndex, btVector3 &force, btVector3 &position, int flags);
bool applyExternalTorque(int objectUniqueId, int linkIndex, double *torque, int flags);
bool applyExternalTorque(int objectUniqueId, int linkIndex, btVector3 &torque, int flags);
bool enableJointForceTorqueSensor(int bodyUniqueId, int jointIndex, bool enable);
bool getDebugVisualizerCamera(struct b3OpenGLVisualizerCameraInfo *cameraInfo);
bool getContactPoints(struct b3RobotSimulatorGetContactPointsArgs &args, struct b3ContactInformation *contactInfo);
bool getClosestPoints(struct b3RobotSimulatorGetContactPointsArgs &args, double distance, struct b3ContactInformation *contactInfo);
bool getOverlappingObjects(double *aabbMin, double *aabbMax, struct b3AABBOverlapData *overlapData);
bool getOverlappingObjects(btVector3 &aabbMin, btVector3 &aabbMax, struct b3AABBOverlapData *overlapData);
bool getAABB(int bodyUniqueId, int linkIndex, double *aabbMin, double *aabbMax);
bool getAABB(int bodyUniqueId, int linkIndex, btVector3 &aabbMin, btVector3 &aabbMax);
int createVisualShape(int shapeType, struct b3RobotSimulatorCreateVisualShapeArgs& args);
int createCollisionShape(int shapeType, struct b3RobotSimulatorCreateCollisionShapeArgs &args);
int createMultiBody(struct b3RobotSimulatorCreateMultiBodyArgs &args);
int getNumConstraints() const;
int getConstraintUniqueId(int serialIndex);
void loadSoftBody(const std::string &fileName, const struct b3RobotSimulatorLoadSoftBodyArgs &args);
void loadDeformableBody(const std::string &fileName, const struct b3RobotSimulatorLoadDeformableBodyArgs &args);
virtual void setGuiHelper(struct GUIHelperInterface *guiHelper);
virtual struct GUIHelperInterface *getGuiHelper();
bool getCollisionShapeData(int bodyUniqueId, int linkIndex, b3CollisionShapeInformation &collisionShapeInfo);
bool getVisualShapeData(int bodyUniqueId, struct b3VisualShapeInformation &visualShapeInfo);
int saveStateToMemory();
void restoreStateFromMemory(int stateId);
int getAPIVersion() const
{
return SHARED_MEMORY_MAGIC_NUMBER;
}
void setAdditionalSearchPath(const std::string &path);
void setCollisionFilterGroupMask(int bodyUniqueIdA, int linkIndexA, int collisionFilterGroup, int collisionFilterMask);
};
#endif //B3_ROBOT_SIMULATOR_CLIENT_API_NO_DIRECT_H