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https://github.com/bulletphysics/bullet3
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75 lines
1.9 KiB
CMake
75 lines
1.9 KiB
CMake
#cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
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#project(clsocket)
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# set up versioning.
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#set(BUILD_MAJOR "1")
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#set(BUILD_MINOR "4")
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#set(BUILD_VERSION "3")
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include_directories(src)
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SET(CLSOCKET_HEADERS
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src/ActiveSocket.h
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src/Host.h
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src/PassiveSocket.h
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src/SimpleSocket.h
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src/StatTimer.h
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)
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SET(CLSOCKET_SOURCES
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src/SimpleSocket.cpp
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src/ActiveSocket.cpp
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src/PassiveSocket.cpp
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)
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# mark headers as headers...
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SET_SOURCE_FILES_PROPERTIES( ${CLSOCKET_HEADERS} PROPERTIES HEADER_FILE_ONLY TRUE )
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# append to sources so that dependency checks work on headers
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LIST(APPEND CLSOCKET_SOURCES ${CLSOCKET_HEADERS})
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# OS and compiler checks.
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if(UNIX)
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# linux / normal unix
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add_definitions(${OSDEF})
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elseif(WIN32)
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add_definitions(-DWIN32)
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SET(PROJECT_LIBS Ws2_32.lib)
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if(MINGW)
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# Special MINGW stuff here
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elseif(MSVC)
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# Special MSVC stuff here
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add_definitions(-D_WINSOCK_DEPRECATED_NO_WARNINGS)
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else()
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# No idea what it is, but there's a good chance it's too weird.
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MESSAGE( FATAL_ERROR "Using unknown WIN32 compiler... NOT. Please add to build system." )
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endif()
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endif()
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OPTION(CLSOCKET_SHARED "Build clsocket lib as shared." OFF)
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OPTION(CLSOCKET_DEP_ONLY "Build for use inside other CMake projects as dependency." OFF)
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# make the lib
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if(CLSOCKET_SHARED)
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if(CLSOCKET_DEP_ONLY)
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ADD_LIBRARY(clsocket SHARED EXCLUDE_FROM_ALL ${CLSOCKET_SOURCES})
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else()
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ADD_LIBRARY(clsocket SHARED ${CLSOCKET_SOURCES})
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endif()
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else()
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if(CLSOCKET_DEP_ONLY)
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ADD_LIBRARY(clsocket STATIC EXCLUDE_FROM_ALL ${CLSOCKET_SOURCES})
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else()
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ADD_LIBRARY(clsocket STATIC ${CLSOCKET_SOURCES})
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endif()
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endif()
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TARGET_LINK_LIBRARIES(clsocket ${PROJECT_LIBS})
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# install into configured prefix
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if(NOT CLSOCKET_DEP_ONLY)
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install(TARGETS clsocket ARCHIVE DESTINATION lib LIBRARY DESTINATION lib)
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install(FILES ${CLSOCKET_HEADERS} DESTINATION include)
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else()
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endif()
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