bullet3/examples/ThirdPartyLibs/clsocket/CMakeLists.txt

75 lines
1.9 KiB
CMake

#cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
#project(clsocket)
# set up versioning.
#set(BUILD_MAJOR "1")
#set(BUILD_MINOR "4")
#set(BUILD_VERSION "3")
include_directories(src)
SET(CLSOCKET_HEADERS
src/ActiveSocket.h
src/Host.h
src/PassiveSocket.h
src/SimpleSocket.h
src/StatTimer.h
)
SET(CLSOCKET_SOURCES
src/SimpleSocket.cpp
src/ActiveSocket.cpp
src/PassiveSocket.cpp
)
# mark headers as headers...
SET_SOURCE_FILES_PROPERTIES( ${CLSOCKET_HEADERS} PROPERTIES HEADER_FILE_ONLY TRUE )
# append to sources so that dependency checks work on headers
LIST(APPEND CLSOCKET_SOURCES ${CLSOCKET_HEADERS})
# OS and compiler checks.
if(UNIX)
# linux / normal unix
add_definitions(${OSDEF})
elseif(WIN32)
add_definitions(-DWIN32)
SET(PROJECT_LIBS Ws2_32.lib)
if(MINGW)
# Special MINGW stuff here
elseif(MSVC)
# Special MSVC stuff here
add_definitions(-D_WINSOCK_DEPRECATED_NO_WARNINGS)
else()
# No idea what it is, but there's a good chance it's too weird.
MESSAGE( FATAL_ERROR "Using unknown WIN32 compiler... NOT. Please add to build system." )
endif()
endif()
OPTION(CLSOCKET_SHARED "Build clsocket lib as shared." OFF)
OPTION(CLSOCKET_DEP_ONLY "Build for use inside other CMake projects as dependency." OFF)
# make the lib
if(CLSOCKET_SHARED)
if(CLSOCKET_DEP_ONLY)
ADD_LIBRARY(clsocket SHARED EXCLUDE_FROM_ALL ${CLSOCKET_SOURCES})
else()
ADD_LIBRARY(clsocket SHARED ${CLSOCKET_SOURCES})
endif()
else()
if(CLSOCKET_DEP_ONLY)
ADD_LIBRARY(clsocket STATIC EXCLUDE_FROM_ALL ${CLSOCKET_SOURCES})
else()
ADD_LIBRARY(clsocket STATIC ${CLSOCKET_SOURCES})
endif()
endif()
TARGET_LINK_LIBRARIES(clsocket ${PROJECT_LIBS})
# install into configured prefix
if(NOT CLSOCKET_DEP_ONLY)
install(TARGETS clsocket ARCHIVE DESTINATION lib LIBRARY DESTINATION lib)
install(FILES ${CLSOCKET_HEADERS} DESTINATION include)
else()
endif()