mirror of
https://github.com/bulletphysics/bullet3
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30 lines
590 B
C++
30 lines
590 B
C++
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#include "PhysicsClientTCP_C_API.h"
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#include "PhysicsClientTCP.h"
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#include "PhysicsDirect.h"
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#include <stdio.h>
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsTCP(const char* hostName, int port)
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{
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TcpNetworkedPhysicsProcessor* tcp = new TcpNetworkedPhysicsProcessor(hostName, port);
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PhysicsDirect* direct = new PhysicsDirect(tcp, true);
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bool connected;
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connected = direct->connect();
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if (connected)
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{
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printf("b3ConnectPhysicsTCP connected successfully.\n");
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}
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else
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{
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printf("b3ConnectPhysicsTCP connection failed.\n");
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}
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return (b3PhysicsClientHandle)direct;
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}
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