bullet3/test/GwenOpenGLTest/ProgressBar.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

93 lines
2.3 KiB
C++

#include "UnitTest.h"
#include "Gwen/Controls/RadioButtonController.h"
#include "Gwen/Controls/ProgressBar.h"
using namespace Gwen;
class ProgressBar : public GUnit
{
public:
GWEN_CONTROL_INLINE( ProgressBar, GUnit )
{
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 20, 200, 20 ) );
pb->SetValue( 0.27f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 50, 200, 20 ) );
pb->SetValue( 0.66f );
pb->SetAlignment( Pos::Right | Pos::CenterV );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 80, 200, 20 ) );
pb->SetValue( 0.88f );
pb->SetAlignment( Pos::Left | Pos::CenterV );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 110, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 0.20f );
pb->SetAlignment( Pos::Right | Pos::CenterV );
pb->SetText( L"40,245 MB" );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 140, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 1.00f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 170, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 0.00f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 110, 200, 200, 20 ) );
pb->SetAutoLabel( false );
pb->SetValue( 0.50f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 20, 20, 25, 200 ) );
pb->SetVertical();
pb->SetValue( 0.25f );
pb->SetAlignment( Pos::Top | Pos::CenterH );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 50, 20, 25, 200 ) );
pb->SetVertical();
pb->SetValue( 0.40f );
}
{
Gwen::Controls::ProgressBar* pb = new Gwen::Controls::ProgressBar( this );
pb->SetBounds( Gwen::Rect( 80, 20, 25, 200 ) );
pb->SetVertical();
pb->SetAlignment( Pos::Bottom | Pos::CenterH );
pb->SetValue( 0.65f );
}
}
};
DEFINE_UNIT_TEST( ProgressBar, L"ProgressBar" );