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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/RadioButtonController.h"
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#include "Gwen/Controls/VerticalSlider.h"
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#include "Gwen/Controls/HorizontalSlider.h"
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using namespace Gwen;
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class Slider : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Slider, GUnit )
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{
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{
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
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pSlider->SetPos( 10, 10 );
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pSlider->SetSize( 150, 20 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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}
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{
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Gwen::Controls::HorizontalSlider* pSlider = new Gwen::Controls::HorizontalSlider( this );
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pSlider->SetPos( 10, 40 );
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pSlider->SetSize( 150, 20 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->SetNotchCount( 10 );
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pSlider->SetClampToNotches( true );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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}
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{
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
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pSlider->SetPos( 160, 10 );
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pSlider->SetSize( 20, 200 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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}
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{
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Gwen::Controls::VerticalSlider* pSlider = new Gwen::Controls::VerticalSlider( this );
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pSlider->SetPos( 190, 10 );
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pSlider->SetSize( 20, 200 );
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pSlider->SetRange( 0, 100 );
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pSlider->SetValue( 25 );
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pSlider->SetNotchCount( 10 );
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pSlider->SetClampToNotches( true );
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pSlider->onValueChanged.Add( this, &Slider::SliderMoved );
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}
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}
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void SliderMoved( Base* pControl )
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{
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Gwen::Controls::Slider* pSlider = (Gwen::Controls::Slider*)pControl;
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UnitPrint( Utility::Format( L"Slider Value: %.2f", pSlider->GetValue() ) );
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}
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};
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DEFINE_UNIT_TEST( Slider, L"Slider" ); |