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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
28 lines
675 B
C++
28 lines
675 B
C++
#include "UnitTest.h"
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#include "Gwen/Controls/StatusBar.h"
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#include "Gwen/Controls/Label.h"
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using namespace Gwen;
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class StatusBar : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( StatusBar, GUnit )
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{
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Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this );
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pStatus->Dock( Pos::Bottom );
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Gwen::Controls::Label* pLeft = new Gwen::Controls::Label( pStatus );
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pLeft->SetText(L"Label Added to left");
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pStatus->AddControl( pLeft, false );
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Gwen::Controls::Label* pRight = new Gwen::Controls::Label( pStatus );
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pRight->SetText(L"Label Added to Right");
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pStatus->AddControl( pRight, true );
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}
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};
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DEFINE_UNIT_TEST( StatusBar, L"StatusBar" ); |