mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#ifndef _GWEN_USER_INTERFACE_H
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#define _GWEN_USER_INTERFACE_H
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struct GwenInternalData;
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typedef void (*b3ComboBoxCallback)(int combobox, const char* item);
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typedef void (*b3ToggleButtonCallback)(int button, int state);
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typedef void (*b3FileOpenCallback)();
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typedef void (*b3QuitCallback)();
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namespace Gwen
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{
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namespace Renderer
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{
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class Base;
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};
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}; // namespace Gwen
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class GwenUserInterface
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{
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GwenInternalData* m_data;
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public:
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GwenUserInterface();
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virtual ~GwenUserInterface();
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void init(int width, int height, Gwen::Renderer::Base* gwenRenderer, float retinaScale);
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void exit();
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void setFocus();
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void forceUpdateScrollBars();
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void draw(int width, int height);
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void resize(int width, int height);
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bool mouseMoveCallback(float x, float y);
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bool mouseButtonCallback(int button, int state, float x, float y);
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bool keyboardCallback(int key, int state);
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void setToggleButtonCallback(b3ToggleButtonCallback callback);
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b3ToggleButtonCallback getToggleButtonCallback();
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void registerToggleButton2(int buttonId, const char* name);
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void setComboBoxCallback(b3ComboBoxCallback callback);
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b3ComboBoxCallback getComboBoxCallback();
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void registerComboBox2(int buttonId, int numItems, const char** items, int startItem = 0);
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void setStatusBarMessage(const char* message, bool isLeft = true);
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void textOutput(const char* msg);
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void setExampleDescription(const char* msg);
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void registerFileOpenCallback(b3FileOpenCallback callback);
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void registerQuitCallback(b3QuitCallback callback);
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GwenInternalData* getInternalData()
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{
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return m_data;
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}
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};
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#endif //_GWEN_USER_INTERFACE_H
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