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2009-03-10 00:13:18 +00:00
Demos Add 1D and 2D support for Bullet: using rigidbody->angularFactor(const btVector3& factor) and body->setLinearFactor(const btVector3& linearFactor); 2009-03-08 04:14:17 +00:00
Extras Added basic example Bullet C-Sharp wrapping the Bullet C-API. 2009-03-10 00:12:24 +00:00
Glut removed comment (from Ozzy Osbourne) 2008-11-07 05:17:13 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk For visual studio 2005 and later project files, in release mode use /fp:fast, /arch:SSE2 and using intrinsics. 2008-12-06 01:54:29 +00:00
msvc delete some unused (broken) project solutions, to avoid confusion 2009-03-03 21:37:17 +00:00
src add plSetOpenGLMatrix to Bullet-C-API 2009-03-10 00:13:18 +00:00
acinclude.m4 Fixes for UNIX build system 2008-10-03 21:00:57 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated Bullet_User_Manual.pdf 2009-03-03 23:04:41 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog update ChangeLog 2008-12-03 06:20:23 +00:00
CMakeLists.txt minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3, 2009-02-18 22:52:03 +00:00
config.h.in version update to 2.74 2009-02-06 05:02:33 +00:00
configure.ac version update to 2.74 2009-02-06 05:02:33 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Improved CharacterDemo/KinematicCharacterController, dynamic objects will bounce off. 2008-11-05 03:28:10 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL updated INSTALL file and btCollisionWorld doxygen, adding ./autogen.sh and make support. 2008-10-04 14:52:01 +00:00
install-sh Fixes for Autoconf build system 2008-10-02 22:48:03 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT Initial notes on making a release of Bullet Physics SDK 2008-11-12 23:17:36 +00:00
VERSION version update to 2.74 2009-02-06 05:02:33 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com