bullet3/examples/SharedMemory/PhysicsClientUDP.h

39 lines
1013 B
C++

#ifndef PHYSICS_CLIENT_UDP_H
#define PHYSICS_CLIENT_UDP_H
#include "PhysicsDirect.h"
#include "PhysicsCommandProcessorInterface.h"
class UdpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
{
struct UdpNetworkedInternalData* m_data;
public:
UdpNetworkedPhysicsProcessor(const char* hostName, int port);
virtual ~UdpNetworkedPhysicsProcessor();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected() const;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene(int renderFlags);
virtual void physicsDebugDraw(int debugDrawFlags);
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
virtual void setTimeOut(double timeOutInSeconds);
};
#endif //PHYSICS_CLIENT_UDP_H