..
Android /jni
Convert DOS (CRLF) source files to Unix (LF) line endings
2019-05-22 10:01:32 +02:00
cmake
add yapf style and apply yapf to format all Python files
2019-04-27 07:31:15 -07:00
bin2cpp.bat
add BspDemo.bsp data file
2015-04-16 10:17:35 -07:00
bin2cpp.lua
add BspDemo.bsp data file
2015-04-16 10:17:35 -07:00
bullet_ico.ico
add Bullet icon files
2013-12-19 12:41:36 -08:00
bullet.rc
add Bullet icon files
2013-12-19 12:41:36 -08:00
findDirectX11.lua
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
findOpenCL.lua
don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew
2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua
pybullet: added EGL render device and window_backend option.
2018-08-30 13:24:25 +02:00
lcpp.lua
change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
2013-08-08 12:24:09 -07:00
premake4_arm64
add premake4_arm64 that works on NVIDIA TX2
2017-03-18 18:32:21 +00:00
premake4_linux
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
premake4_linux64
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
premake4_osx
update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error
2014-05-16 16:11:59 -07:00
premake4_osx32
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
premake4.exe
move build to build3 to avoid naming conflict with Bullet 2.x
2013-06-19 14:54:28 -07:00
premake4.lua
premake add enable_stable_pd option, so Bullet can be compiled without C++11 (Visual Studio 2010 etc)
2019-08-07 21:57:05 -07:00
premake5.exe
update premake5.exe (note we still use premake4.exe by default)
2018-12-22 17:55:50 -08:00
stringify.bat
Add shader for projective texture.
2018-02-11 21:29:02 -08:00
stringify.sh
Add shader for projective texture.
2018-02-11 21:29:02 -08:00
stringifyKernel.lua
contact normal should point from B to A (to be consistent with Bullet 2.x)
2013-08-10 12:08:15 -07:00
stringifyShaders.bat
PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
2018-09-30 07:10:40 -07:00